Blender Video Tutorial and Resources List

Posted on Oct. 5, 2020, 9:35 p.m. by crute • Last updated on Feb. 21, 2021, 11:15 a.m.

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3D Basic Principles:

Before you even start with anything software specific, you should make sure that you have at least heard about the concepts that make 3D graphics possible. You should watch each one of these videos, because knowing how these principles work will inform everything you do in your 3D package of choice.

Guerilla CG Channel:
The Polygon
Multisided Polygon
Smooth Shading
Smooth Shading Examples
Primitives (Blocking Models)
Hierarchies: Building A Robot
Bump And Displacement Map: Overview
Subdivision Surfaces: Overview
Subdivision Surfaces:
Subdivision Surfaces: Artifacts
Basics of UV Mapping
Euler (gimbal lock) Explained
Path Tracing
Manifold Geometry


Eric Selin's Beginner Primer

Do not read on. Work through Eric's Primer. It teaches you all basic interaction skills with the program.

Blender Fundamentals
Grant Abbitt's Beginner Course:
Grant Abbitt's Get Good at Blender
Grant Abbitt's Shader Nodes:
Grant Abbitt's Texture Baking Tutorials
Grant Abbitt's Animation Course:

Sculpting for Beginners in 2.8

Importance of the Blockin with Primitives for Sculpting

Opening other people's Blender files
Blender Concepts Explained: Arrimus explains Selected and Active Objects
Arrimus explains how Right Clicking cancels the Move Part of and Extrusion, but not the Extrude Part

Shader Nodes:

These are Blender Shader Node Guides for complete beginners. They will help you understand the Node System if you want to set up your own materials or unfuck materials on models that you downloaded.

Start with the Video Quickguide by CG Matter. It explains the Plugging and Pulling of stuff and is mercifully short and concise.
Then read this piece by Chocofur, it gives the usual combinations of nodes that you need to make materials. Such as Diffuse, Glossy, Fresnel, Mix and so on.
If by this point you have found the nodes to be beneficial to your work, read the extended treatise on how to create Procedural Materials fron Blender Insight

A short Overview over the available nodes and their parameters: Cycles Input Encyclopedia

Grant Abbitt's Shader Nodes:

Procedural Texture Setups

Animation Nodes with Zach Hixson:

Shading Techniques:

Cel-Shading and Normal Manipulation
Flat Color Textures with Texture Atlassing
Gradient Textures

Procedural Shading Techniques:

Keyboard Shortcuts in Blender (Node editor only)

Coordinate Spaces

Math in the node editor #1 Basic Arithmetic

Math in the node editor #2 Power, Log, Square Root, Absolute

Math in the node editor #3 Minimum, Maximum, Less than, Greater than

Math in the node editor #4 Round, Floor, Ceiling

Math in the node editor #5 Trigonometric Functions (Sine, Cosine, Tan, ArcTan)

Math in the node editor #6 Vector Math!

Phong Reflection model in Blender

Color ramp explained (beginner level)

Noise texture explained (blender 2.9)

Procedural Nodes (part 6) - Getting variety from the texture nodes in Blender

What is a voronoi texture?

Interpolation and Bilinear Interpolation ft. Map Range

MNE #13 Creating perfect 2D noise loops

Quick tip: Switching from UV to tiled/indexed coordinates

TOP 10 TIPS FOR NODEVEMBER - Blender Procedural Shaders

11 Procedural Shading Tips in Under 10 Minutes

UV Unwrapping:

Darrin Lile Blender 2.7 UV Mapping 1 of 4
Blender Character UV Mapping 1 of 3
UV mapping for beginners (Creative Bloq)


Skin Texture Map Types
Grant Abbitt's Baking Textures in 2.81
Color Swatch Texturing Gradient Swatch Textures

Weight Painting:

Blender 2.8 Weight Painting Explained (In 3 Minutes!)

Blender 2.8 Weight Painting In 5 Minutes!
Blender 2.82 Weight Painting In 5 Minutes!

Rigify Part 6 Weight Painting and Topology 101
Rigify Part 7E Stage 1 Weight Painting Workflow


Rigging Tutorials in ascending order of difficulty:

This is a non-complete list of the currently available content for rigging in blender on youtube. These channels are free, some of them have additional pay content that furthers what is taught in them.

Nekomatata Rigging Basics Channel:

Dikko introduces you to Basic Rig Types

Humane Rigging by Nathan Vegdahl:

Level Pixel Level (Blender Channel with Beginner to Intermediate Tutorials):

DanPro (Rigging Channel with Advanced Level Tutorials)

Pierrick Picaut aka P2 Design:

Vertex Parenting to Single and 3 Vertices

Joint Placement Consideration in Rigs

Intro to Drivers by LevelPixelLevel

Pole Targets:

Piston Rig:

Gimbal Lock

Bendy Bones in Connected Chains

Lattices in Blender Introduction/Beginner Guide
Lattices in Blender Intermediate Techniques
Lattices in Blender Advanced Techniques


Blender 2.8: Shape Keys – Simply Explained



Blender Tutorial - Cloth Simulation | Advance Simulation | Blender 2.9

Particle Hair

Blender Hair Tutorial Part 1 (HairParticles)

Blender Hair Tutorial Part 2 (Rendering Hair with Blender Cycles)

Creating Braids in Blender

Introduction to Hair Grooming in Blender

How to CONTROL HAIR in BLENDER 2.8 - 2 Minute Tutorial

Blender Tutorial - How To Make Female Long Hair [Part 03]

Creating Eyebrows in Blender 2.8

Mesh Hair

Dikko - Modeling for Animation 07 - Modeling Polygon Hair!

Modeling Hair In Blender For Beginners - Tutorial

Blender Tutorial - Hair With Curves

Flat Modeling Anime Hair Tutorial (Blender 2.8)

Card Hair

Blender how to Animate Hair - Softbody Physics


The RIGHT way to cut holes in surfaces in Blender
Shrinkwrap, F2, Filling Faces, Edge Count

Blender 2.8: How to Fuse Meshes Together | Merge/Boolean Union Sub-D, Interior Faces, Merging Faces, Holding Edges, Fixing N-Gon Smoothing

Headhacking: Joining a Head with Different Edge Count to a Body

Modeling for Animation 06 - Retopologising the Face!

Modeling For Animation 01 - TOP 5 Features of Good Animation Models!

Non-Manifold Meshes (and how to fix them)


Edge Stepping in Blender (connecting shells with different edge count with clean quad topology)

Modeling for Animation 06 - Retopologising the Face!

How to set up Retopology in Blender (Tutorial EN)


FK/IK When to use which

Things Every Animator Should Know And Understand

Porting Models:

Porting to SFM

Making SFM Models: Part 1
Making SFM Models: Part 2
Making SFM Models: Part 3
Making SFM Models: Part 4

Porting to Blender

Import SFM models into BLENDER in 2 MINUTES
Basics: Texture Types
SFM TO BLENDER: Fix hair and eyelashes FAST
Basics: Materials & Rendering

Basics: XPS / XNALara to Blender
Importing MMD Models
Ripping Encrypted Unreal Engine Models
Ripping Unreal Engine Models


Blender: The Comprehensive Handbook
Cycles Encyclopedia
Topology Workbook Vol. 1 William Vaughn
Topology Workbook Vol. 2 William Vaughn


Introduction to Drivers by Level Pixel Level

Assorted Advanced Tutorials

Lazy Tutorials / CG Matter

Making Fliers in Blender - Lazy Tutorials
Animate Handheld Cameras in Blender - Lazy Tutorials
Model an Air Conditioner in Blender - Lazy Tutorials
Make Neon Signs in Blender - Lazy Tutorials
Make Banners and Flags in Blender - Lazy Tutorials
Animate Moths in Blender - Lazy Tutorials
Animating flying papers/bags in Blender - Lazy Tutorials
Modeling Buildings in Blender- Lazy Tutorials
Animate Fish in Blender - Lazy Tutorials
Animate a Car Chase in Blender - Lazy Tutorials
Animating Huge Crowds in Blender - Lazy Tutorials
Projection Painting Part 1
Projection Painting Part 2 Stitching/Projection Painting
Projection Painting Part 3 Object Removal


Blue Noise Particles
Blue Noise particles allows for distributing particles in such a way that they do not touch.

Volume Preserving Smoothing:
Volume Preserving Smoothing lets you smooth the mesh and unify its vert distribution without the normally occurring loss of volume.

DotBow Blender Launcher:

Bezier mesh shaper
Bone layer manager (free)
Decal Machine
EZ Lattice Plus
MeshLint (free)
Machin3 Tools
ShapeKeyManager Pro
Simple Bake
RetopoFlow (free github)
Simple Renaming Panel (free)
Voxel Heat Diffuse Skinning
Weight Paint Tools


Sometimes Tutorials are not enough to get the feel for a skill, only hands-on training will do, and on many occasions, the rigid framework of a set curriculum will be helpful to make you stick with a problem and not giving up. The following links are courses that I have taken and can recommend. While these are not free, they are usually discounted to around 10$ a pop, which I consider excellent value for the average of 10h of training material.

Blender Drivers:
Darrin Lile Character Creation:
Darrin Lile Texturing Blender/Substance Painter:
Darrin Lile Animation:
The Art of Effective Rigging in Blender by P2 Design
Learn UV Unwrapping with Blender for Unity 3D Game Design