Posted on Sept. 28, 2020, 10:29 p.m. by crute • Last updated on Oct. 8, 2020, 1:22 p.m.
Make sure you are in Solid Mode
Set Simplify on your scene and reduce the level of Viewport Subdivisions
Go through the Modifier Stack and disable performance heavy modifiers for viewport, such as
Eevee support
This addon helps
https://github.com/theoldben/BlenderNormalGroups
It works by turning off the normal maps and giving you a substitute node setup for them. Before rendering, hit a button in the Node View and everything goes back to the way it was before:
Disable Physics Simulations like Cloth, Softbody and Collision.
Auto-Smooth Normals is also costly in terms of performance, but it can only be turned off per object from the Mesh Tab.