Ultimate Mercy

 Large preview image for Ultimate Mercy

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 Large preview image for Ultimate Mercy

Description

Ultimate Mercy - BLENDER 2.82+ ONLY

It's the caring doctor, ready to do anything for her patients!


Note: Due to udims, this model will only properly work in blender 2.82+. Also, due to the large number of masks some people will get low performance, just turn off the main nude body in the viewport


Features:

•Blender 2.82 ready

•Eevee Compatible

•Canonically accurate proportions

•Fully Rigged and Textured with every in-game skin

•Tan and bikini lines

•Breast and Butt Physics

•Stomach Bulge controllers included in the rig

•Custom UI to swap between skins and toggle each element of her skins.

•Both her staff and pistol for every skin included and rigged


Credit:

Dreamrider, for his help with getting everything ready, almost the entirety of the Atlantic skin, and heavy assistance with pink among other skins: https://twitter.com/Dreamrider3D

Stardust, for help with shaders, drivers, make-up, and general blender dark magic: https://twitter.com/Stardust_3D

Nextr3d, for the ui: https://twitter.com/nextr3d

Mets - For the rig used here: https://twitter.com/Mets3D

Blizzard - Of course, for creating this Swiss treasure


If you find any bugs, feel free to hit me up on twitter: https://twitter.com/SwurstErotic


Filename Downloads Created Filesize
Files
How_to_append.mp4
🇳🇱 EU Download
🇨🇦 NA Download
907 2020-02-29 8.46 MB
Textures_nPSPsS7.zip
🇳🇱 EU Download
🇨🇦 NA Download
2589 2020-02-10 226.54 MB
Ultimate_Mercy.blend
🇳🇱 EU Download
🇨🇦 NA Download
2855 2020-02-10 31.11 MB
Ultimate_Mercy_Tutorial.mp4
🇳🇱 EU Download
🇨🇦 NA Download
1766 2020-02-10 23.52 MB
Previews
Classics.png
🇳🇱 EU Download
🇨🇦 NA Download
464 2020-02-10 2.44 MB
Ultimate_Skins.png
🇳🇱 EU Download
🇨🇦 NA Download
527 2020-02-10 1.52 MB
Thumbnail image for Ultimate Mercy

Comments

How to put textures on her? Sorry for stupid questions , but i am noob at blender!
Reply • Feb. 12, 2020, 7:52 a.m. -  dimavigo
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Create the “Textures” folder where the model is located and put the textures in this folder.
Reply • Feb. 12, 2020, 11:08 a.m. -  fast1k56
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Should do the trick, or just simply pointing blender towards the textures location with "find missing files" Also, if you get the main body being pink, you're not on 2.82 which this model needs
Reply • Feb. 12, 2020, 6:42 p.m. -  SwurstErotic
1 |
Is there a way to change eye color?
Reply • Feb. 13, 2020, 11:03 p.m. -  PussSFM
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How do you get the feet to show? they become empty if you hide the boots.
Reply • Feb. 16, 2020, 4:37 a.m. -  dnbworld
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nvm I'm dumb it was in the tutorial video
Reply • Feb. 16, 2020, 9 a.m. -  dnbworld
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I get a considerable amount of lag when trying to move the rig, much more than I would reasonably expect, even with the eevee preview disabled. I've tried turning off the subdivision surfaces, but it's still incredibly difficult to pose because of the slowdown. Anyone have a solution to this? Is this normal?
Reply • Feb. 24, 2020, 10:39 p.m. -  SimulatorOfEpic
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Try disabling the main nude body from viewport. All the masks can slow blender down for some reason
Reply • Feb. 29, 2020, 1:03 a.m. -  SwurstErotic
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I see much potential in this. If you're interested in feedback, here is mine: - Use only one Mask modifier per object, replace all the rest with Vertex Weight Mix modifiers (that add or remove weights from the mask vertex group). I have a pretty decent rig and it still runs the body alone at 8 fps cause the mask modifiers each rebuild the mesh from scratch. - Merge all the UV maps on the body into one. You'd do this by splitting the mesh into the parts that use each of those UV maps, then on each of the objects delete every UV map that is not used. Now rename the last UV map to "UVMap" and rejoin all the objects. Now you just have one UV map with only the UVs you need. This also means you can see the character properly in solid view, which is 100x faster than material view. - But as a last step to be able to use Solid View, you'd have to make the color texture on every material the active texture. You do this simply by selecting the texture node in the node editor for every material. - Remove print('pre_depsgraph_update') With those changes my pc is running this rig at 21 fps, instead of the previous 1.8 fps, making it suitable for animation. More: - Weight painting seems pretty rough on at least the nude body's neck, torso, and the classit outfit's torso. I haven't checked much more, so I'm assuming it's pretty rough all around. If you don't know how to or don't want to do it, I can still recommend slapping a Corrective Smooth modifier on everything (make it render-only if you want). (Although this forces Mask modifiers to come after Armature modifier, so for those cases it's not ideal) - Node trees could use a cleanup. - Left/Right toggles could be on the same row in the UI. - Having every UI toggle prefixed with the outfit's name feels redundant from a user perspective. - "Outfit parts", "Body controls", "Face controls", "Extra controls" labels all seem redundant - You made a layer panel but with only 5 layers that don't cover everything, eg. hair and clothing bones. - There is an entire redundant skeleton inside the rig? Eg., search for the bone "ThumbFinger2_L". It belongs to another set of hand bones that is offset from the real one, and clearly does nothing... Waduhek? - Skin SSS seems too strong in Eevee, idk if Eevee is meant to be supported by this model though. I hope it is! - Hair shader seems misguided because the texture that the game uses for anisotropic rotation(and hence I refer to it as an AR map) is named and plugged into a slot named "PBR". It's the one texture in the material that has nothing to do with physically based rendering. And as far as I can tell, the shader is not resulting in the warped anisotropic reflections that the game has. (Which I only ever got working in Cycles, tbf) If you aren't offended by such feedback, feel free to poke me on Discord for more, and keep up the good work.
Reply • March 16, 2020, 2:35 a.m. -  Mets
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And now, with 100% more paragraphs. https://pastebin.com/0sjbDLSW
Reply • March 16, 2020, 2:37 a.m. -  Mets
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Cheers for the feedback! As is probably clear to someone who knows what they're doing, I'm still quite new to rigging and modeling as a whole. Masks are definitely the main focus but I gotta figure out how to use the vertex weight mix's. And weighting is rather shoddy all over (Mostly due to someone with a lack of experience and patience) The ui is still under development I believe so a lot of it needs to be changed but I passed the feedback on to nextr3d who's making it. Thanks again!
Reply • March 17, 2020, 6:59 p.m. -  SwurstErotic
1 |
Who! very nice! thanks a lot. any tips to export it to Unreal Engine?
Reply • March 21, 2020, 10:09 a.m. -  lamruil
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Got no experience with that sorry, maybe someone else can help ya
Reply • March 21, 2020, 4:47 p.m. -  SwurstErotic
1 |
I'm having trouble posing the model. I can only move her spine, but not her limbs.
Reply • March 23, 2020, midnight -  NewTownBoat
2 |
I can not move the rig from the fingers. Only hands
Reply • March 24, 2020, 1:26 p.m. -  nagato20
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are there any bones for her wings?
Reply • March 25, 2020, 9:34 p.m. -  mercybewbiez
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nevermind, found it
Reply • March 25, 2020, 9:36 p.m. -  mercybewbiez
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Is there any way of tuning her skin roughness to make it more glossy?
Reply • March 26, 2020, 2:52 a.m. -  Sevanych
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Like @Nagato20 above i am unable to move the fingers individually. Any tips on that please?
Reply • April 1, 2020, 9:44 a.m. -  lamruil
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I think a big hand with "activate FK" so i thought that might be the solution but i could not activate it :(
Reply • April 1, 2020, 3:09 p.m. -  lamruil
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I think a big hand with "activate FK" so i thought that might be the solution but i could not activate it :(
Reply • April 1, 2020, 3:09 p.m. -  lamruil
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Check out this tweet, https://twitter.com/SwurstErotic/status/1246043749731442689. Ui will be updated soon with a seperate button for this layer ^^ Should clear up confusion
Reply • April 6, 2020, 12:23 p.m. -  SwurstErotic
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