[Xenoblade Chronicles] Mythra

Adult content

This content is marked as Adult/NSFW content. You can toggle your preferences regarding this content type in your account settings.

Show more


** Very important! Before downloading, read the first line of Instructions! **

Content of this release

  • Mythra model
  • rigged hair (only short hair version now)
  • blush anime effects
  • tan and tan lines effects
  • eyes and hair Pyra color (until I'll release also her model)


  • This is a new (experimental) rig. I would really appreciate if you can report all the bugs you find, in order to improve for the next models. It's also mandatory to install the Blender addon rig_tools.zip provided in this release (remember to restart Blender before using the model), which enables the IK rig, etc.. If you are not sure how to install the addon, google it!

  • All the custom properties are in the Properties object (the giant wheel). Select the Property mesh, press N inside the 3D viewport to show the Sidebar, and you should find the Properties in the Item tab of the Sidebar.

  • To pose the face, you can either use the shape keys or the bones. The rig in this version is not particularly curated, so I advise you to use the shape keys (espcially for the eye pose).

  • Shape keys are also available for the genitals.

  • The model use Corrective Smooth modifiers. If you find some odd clipping while posing the model, disable them.

  • You can also set the body proportions tweaking the scale values of the bones. The outfits should still be compatible if you do so. If you use the shape keys instead, you'll need to create shape keys to avoit clipping with the Default outfit.

  • The face is a slightly modified version with respect to the game one. If you want to use a more game-like version of the face, you can disable the FaceSmooth shapekey.

  • I decided not to implement the physics myself because there are tools which are way better than any attempt I could make. :)

Some examples: https://github.com/dskjal/Rigidbody-Bone https://blenderartists.org/t/wiggle-bones-a-jiggle-bone-implementation-for-2-8/1154726 While I do not provide technical support for these tools, I'm happy to help setting up basic physics if you need help.

  • If you have any problem, try to check the next section. If that doesn't help, you can contact me (contacts at the end).


  • The textures are all blocky/there are some strange shadows.

This is not necessarily a problem. When you render, subdivider modifiers are activated and the shadows should be smooth. You can preview this enabling the Subdivision modifier in the mesh you want to test. Note that this modifier can impact the performance of your viewport rendering. Thus, after you test its behaviour, remember to disable it (only in the viewport)!

  • I cannot find the shape key I need.

You can search for a specific shape key. If you don't find it, please report to me on Discord or Twitter, and I'll add it as soon as possible.

  • The facial rig is not working.

There are many shape keys available to pose the face. You can use them (there are plenty of them) if you don't like the facial rig. If you don't find the shape key you need, contact me and I'll add it.

  • Where is Pyra?

In another (future) release. ;)

Final Notes

Known bugs

  • the eyes are not the best at the moment. I used the default one, but I'll try to switch to better ones in future releases.



Version 1 (initial public release, 25/01/2020)


SmutBase is a free service. However, it costs about $0.03 to deliver you a 1GB file. With over 20TB of traffic every month and growing, SmutBase needs your help. If only 1% of our users each gave us $5 for a single month, we could keep the site running for several years.

Filename Downloads Created Filesize
  rig_tools_nFf1hD7.zip   4067 2020-01-31 15:21:06 17.03 KB
  mythra_v1_NsPj7gc.blend   7774 2020-01-26 01:17:28 108.84 MB
Support Mustard on their Patreon.
Thumbnail image for [Xenoblade Chronicles] Mythra
Basics: Materials & Rendering
A guide demonstrating different render engines, shader and texture setups, and useful tips for working with videogame models.

Comments (-)


Leave a comment

You need to log in if you want to leave a comment.