[Dead or Alive] Honoka

[Dead or Alive] Honoka
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[Dead or Alive] Honoka
[Dead or Alive] Honoka
[Dead or Alive] Honoka
[Dead or Alive] Honoka
[Dead or Alive] Honoka
[Dead or Alive] Honoka
[Dead or Alive] Honoka

Description

This model is a collaboration with HentaiBorg and MaidenMasher!

# Content of this release

  • school outfit from Dead or Alive 6 (thanks to HentaiBorg)
  • bikini outfit
  • rigged hair

# Instructions

  • It'smandatory to install the Blender addon rig_tools.zip provided in this release (remember to restart Blender before using the model), which enables the IK rig, etc.. If you are not sure how to install the addon, google it! Note that the UI will raise a warning in the information tab if you didn't install/enabled the addon.

  • All the custom properties are in the Properties object (the giant wheel). Select the Property mesh, press N inside the 3D viewport to show the Sidebar, and you should find the Properties in the Item tab of the Sidebar.

  • There is a Canon property which can be enabled to make Honoka body proportions more "canononical". If you don't like them, and you want to create your custom body proportions, you can simply scale the bones. This procedure might break some of the clothes: if it happens, you can add some new shape keys to fix these error. Note also that some scaling options might be blocked by the presence of some drivers (purple or violet color in the scale options): if you want to modify them, remove the driver by right clicking the purple/violet blocked part, and selecting Delete Driver. Obviously, doing this the Canon custom property might not work as intended anymore!

  • Shape keys are available for the genitals.

  • The model use Corrective Smooth modifiers. If you find some odd clipping while posing the model, try to disable them in the Properties.

  • I decided not to implement the physics myself because there are tools which are way better than any attempt I could make. :)
    Some examples:
    https://github.com/dskjal/Rigidbody-Bone
    https://blenderartists.org/t/wiggle-bones-a-jiggle-bone-implementation-for-2-8/1154726
    While I do not provide technical support for these tools, I'm happy to help setting up basic physics if you need help.

  • If you have any problem, try to check the next section. If that doesn't help, you can contact me (contacts at the end).

# Troubleshooting

  • There are some black shadow artifacts near the hair and the eyelids.
    This is not a problem of the model. When two mesh with alpha channel intersect, there might be these artifacts. To solve it, increase the number of transparent max bounces in the rendering settings up to 50.

  • The textures are all blocky/there are some strange shadows.
    This is not necessarily a problem. When you render, subdivider modifiers are activated and the shadows should be smooth. You can preview this enabling the Subdivision modifier in the mesh you want to test. Note that this modifier can impact the performance of your viewport rendering. Thus, after you test its behaviour, remember to disable it (only in the viewport)!

  • I cannot find the shape key I need.
    You can search for a specific shape key. If you don't find it, please report to me on Discord or Twitter, and I'll add it as soon as possible.

# Final Notes

# Credits

  • for the bikini and the tie, thanks to the original creator Shuubaru: deviantart.com/shuubaru

# Changelog

Version 5 (26/04/2020)

  • added several new outfits
  • completely new body texture
  • improved facial rig
  • now the top of the tie in the school outfit can be hidden, for a better hiding of the whole tie
  • updated UI to 0.5.3
  • fixed eyelashes color behaviour with SSS enabled
  • fixed finger and toe nails
  • fixed eyelids not following eyelids bones
  • fixed hair Eevee material
  • fixed eyes not following eye controller bone
  • fixed tons of other small bugs
  • fixed hair position (see troubleshooting if you encounter weird black zones near the hair and the eyelids)
  • cleaned up the file

Version 3 (09/02/2020)

  • new UI version 0.1.3
  • fixed skirt mesh (thanks to Shallot)
  • fixed an hair problem

Version 2 (09/02/2020)

Version 1 (initial release, 21/01/2020)

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FilenameDownloadsCreatedFilesize
Files
  rig_tools_dCqmArx.zip  10972020-04-2617.65 KB
🇳🇱EU Download   🇨🇦NA Download
File contents:
  honoka2_v5_CUhYY9d.blend  20112020-04-26231.08 MB
🇳🇱EU Download   🇨🇦NA Download
  honoka2_public_v3.blend  19012020-02-09236.53 MB
🇳🇱EU Download   🇨🇦NA Download
  honoka2_public_v1.blend  19772020-01-21118.59 MB
🇳🇱EU Download   🇨🇦NA Download
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