[World of Warcraft] Assumi

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*** Very important! Before downloading, read the first line of Instructions! ***

# Content of this release

  • Assumi model, and
  • an additional human female model with two different textures
  • Assumi clothes
  • rigged hair
  • Cycles and Eevee compatibility

# Instructions

  • This is a new (experimental) rig. I would really appreciate if you can report all the bugs you find, in order to improve for the next models. It's also mandatory to install the Blender addon rig_tools.zip provided in this release (remember to restart Blender before using the model), which enables the IK rig, etc.. If you are not sure how to install the addon, google it!

  • All the custom properties are in the Properties object (the giant wheel). Select the Property mesh, press N inside the 3D viewport to show the Sidebar, and you should find the Properties in the Item tab of the Sidebar.

  • To pose the face, you can either use the shape keys or the bones.

  • Shape keys are also available for the genitals.

  • Due to obvious incompatibilities between the two, it's better to disable the translucency property if you want to enable eyes emission.

  • The model use Corrective Smooth modifiers. If you find some odd clipping while posing the model, try to disable them in the Properties.

  • I decided not to implement the physics myself because there are tools which are way better than any attempt I could make. :)

Some examples: https://github.com/dskjal/Rigidbody-Bone https://blenderartists.org/t/wiggle-bones-a-jiggle-bone-implementation-for-2-8/1154726 While I do not provide technical support for these tools, I'm happy to help setting up basic physics if you need help.

  • If you have any problem, try to check the next section. If that doesn't help, you can contact me (contacts at the end).

# Troubleshooting

  • The textures are all blocky/there are some strange shadows

This is not necessarily a problem. When you render, subdivider modifiers are activated and the shadows should be smooth. You can preview this enabling the Subdivision modifier in the mesh you want to test. Note that this modifier can impact the performance of your viewport rendering. Thus, after you test its behaviour, remember to disable it (only in the viewport)!

  • I cannot find the shape key I need.

You can search for a specific shape key. If you don't find it, please report to me on Discord or Twitter, and I'll add it as soon as possible.

  • The facial rig is not working.

There are many shape keys available to pose the face. You can use them (there are plenty of them) if you don't like the facial rig. If you don't find the shape key you need, contact me and I'll add it.

# Final Notes


  • Bangfri3D for the SFM model
  • MaidenMasher for the wonderful posters and the "beta testing"


Version 2 (21/01/2020)

  • fixed the hair rig
  • fixed the subsurface scattering custom property
  • fixed the translucency custom property

Version 1 (initial release, 15/01/2020)


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Filename Downloads Created Filesize
  rig_tools_6cWLWbw.zip   2613 2020-01-18 00:57:42 17.03 KB
  assumi_v2.blend   3913 2020-01-21 17:50:23 130.71 MB
  assumi_v1.blend   1968 2020-01-15 21:08:22 122.19 MB
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