[Mortal Kombat] Cassie Cage

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[Mortal Kombat] Cassie Cage
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[Mortal Kombat] Cassie Cage
[Mortal Kombat] Cassie Cage

Description

# ** *** Very important! Before downloading, read the first line of Instructions! *** **

Content of this release

  • standard and Harley Quinn body textures
  • makeup face textures
  • several outfits (more to come in future releases)
  • some objects (baton, rifle, drone)
  • rigged hair
  • Cycles compatibility. Eevee needs a small adjustement to make the eyes compatible, but otherwise the model should be totally compatible

Instructions

  • ** Very important! ** Remember to download both files! Note that, unfortunately (it's a smutba.se uploader issue, and I don't have any control on it), they have different names. Remember, before unzipping, to rename them to be in the format cassie_cage_v1.7z.001 and cassie_cage_v1.7z.002 !

  • The model is huge (almost 1 Gb + textures) due to the huge amount of outfits available in this release. I highly advise to append on a new .blend file only the outfits you require. Otherwise, the full model might require up to 4 Gb of RAM to run (in Viewport Shading with Physics enabled).

  • There are several Mask modifiers available, for some outfits. Enable them to avoid clipping.

  • The textures mentioned in the content release can be enabled in the Properties (the giant wheel). Select the Property mesh, press N inside the 3D viewport to show the Sidebar, and you should find the Properties in the Item tab of the Sidebar.

  • If you want to use the corset outfit, enable the Pushup custom property.

  • There are two versions of the eyes. The default one is a modified version of the huhnill eyes model. If you want to use the model with Eevee (and you are appending the model), enable the Screen Space Reflections, and the sub-option Refraction, in the Render Properties.

  • To pose the face, I advise to use the (huge amount) of shape keys. If you want to use the bones, consider that the teeth are not working correctly. To attenuate this problem, enable the Teeth Smoothness correction in the Properties.

  • Shape keys are also available for the genitals.

  • The shape keys have been renamed, with the main category in front of the name. Thus you can search the category (e.g. Face, Eyelid, etc..) you want to use and have the complete list of shape keys of that category.

  • The model use Corrective Smooth and Shrinkwrap modifiers. If you find some odd clipping while posing the model, try to disable them.

  • If you have any problem, try to check the next section. If that doesn't help, you can contact me (contacts at the end).

Troubleshooting

  • I see everything pink/black.

This is due to missing textures. Please download them, unzip the content and place it in the same folder as the model. If this doesn't help, you can also try to find the missing files: in the upper menu, go to File -> External Data -> Find missing files, and choose the folder where the textures has been unzipped.

  • The textures are all blocky/there are some strange shadows.

This is not necessarily a problem. When you render, subdivider modifiers are activated and the shadows should be smooth. You can preview this enabling the Subdivision modifier in the mesh you want to test. Note that this modifier can impact the performance of your viewport rendering. Thus, after you test its behaviour, remember to disable it (only in the viewport)!

  • The model does not have eyes!

Due to some limitation of the huhill implementation, I coudn't set the location and the scale of the eyes. This means that, if you accidentally select all the object in the scene in Object mode and then reset the position/scale with Alt+G/Alt+S, the eyes might end up in the origin of the axes. If this happen, reload the model or replace the eyes. You won't need to reparent the eyes to armature, as the bones parenting is not affected by resets of the position/scale. But you can safely reset the position/scale in Pose mode.

  • I cannot find the shape key I need.

You can search for a specific shape key. If you don't find it, please report to me on Discord or Twitter, and I'll add it as soon as possible.

  • The facial rig is not working.

There are many shape keys available to pose the face. You can use them (there are plenty of them) until I'll fix the rig. If you don't find the shape key you need, contact me and I'll add it.

  • Where are the other clothes?

If they are in the [Not Implemented Yet] collection, they will be added soon. But if there aren't there, you can contact me and discuss their implementation.

Physics

I decided not to implement the physics myself because there are tools which are way better than any attempt I could make. :) Some examples:

https://github.com/dskjal/Rigidbody-Bone

https://blenderartists.org/t/wiggle-bones-a-jiggle-bone-implementation-for-2-8/1154726

While I do not provide technical support for these tools, I'm happy to help setting up basic physics if you need help.

Known bugs (will be fixed in future releases)

  • Rescaling the model modify the mesh of the body. As a workaround, scale the other object you need in the scene.

Final Notes

Credits

  • Smug Bastard for the SFM model
  • huhnill for the eyes model
  • MetlRib for some precious advices on the textures
  • wansky (<a href="https://twitter.com/Wanksy3D">Twitter</a>, <a href="https://patreon.com/wanksy">Patreon</a>) for the wonderful poster and the "beta testing"

Changelog

Version 1 (initial release, 08/01/2019)

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FilenameDownloadsCreatedFilesize
Files
  cassie_cage_v1.7z.001  39552020-01-08 18:43:25500.0 MB
🇳🇱 EU0 Download (Patrons only)    🇳🇱 EU1 Download    🇨🇦 NA Download
  cassie_cage_v1.7z_ZUoU5sZ.002  33102020-01-08 18:45:49257.19 MB
🇳🇱 EU0 Download (Patrons only)    🇳🇱 EU1 Download    🇨🇦 NA Download
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Importing SFM Maps into Blender
REDxEYE recently updated his SourceIO plugin. The latest version allows you to import SFM maps.

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