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Content of this release
- several outfits
- rigged hair
- Cycles compatibility, Eevee might need some adjustements (see instructions)
- There are several Mask modifiers available, for some outfits. Enable them to avoid clipping.
- If you want to use the hat of the Original outfit, you can enable a mask for the hair to avoid clipping.
- You can enable the light on the Headband of the Climbing outfit. Adjust the emission node settings to increase the power (or disable it).
- There are two versions of the eyes. The default one is a modified version of the huhnill eyes model, while the Original one is the Alan13 version. If you want to use the model with Eevee, follow the instructions on https://smutba.se/project/538/ .
- The model use Corrective Smooth and Shrinkwrap modifiers. If you find some odd clipping while posing the model, try to disable them.
- Rescale the mode in Object Mode (and not in Pose mode). Note that if you rescale the model you might need to adjust the SS settings.
- If you find any bug, please report them on my Discord channel: https://discord.gg/dAZYkYg
- Follow me on Twitter: https://twitter.com/MustardSFM
- Support me on Patreon: https://www.patreon.com/mustardsfm
- Alan13 for the original model
- forestgump for the SFM port
- huhnill for the eyes model
Version 2 (28/12/2019)
- added new face textures
- added some new custom properties (hair mask, headband light power, some new face textures)
- fixed the finger bones
- fixed alpha channel settings of some materials. Now the behaviour should be correct also with Eevee (and in the viewport)
Version 1 (27/12/2019)
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|sam_v2.blend||4009||2019-12-28 12:20:12||267.9 MB|
|sam_v1.blend||1640||2019-12-27 18:28:38||267.71 MB|