[Until Dawn] Sam

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Content of this release

  • several outfits
  • rigged hair
  • Cycles compatibility, Eevee might need some adjustements (see instructions)


  • There are several Mask modifiers available, for some outfits. Enable them to avoid clipping.
  • If you want to use the hat of the Original outfit, you can enable a mask for the hair to avoid clipping.
  • You can enable the light on the Headband of the Climbing outfit. Adjust the emission node settings to increase the power (or disable it).
  • There are two versions of the eyes. The default one is a modified version of the huhnill eyes model, while the Original one is the Alan13 version. If you want to use the model with Eevee, follow the instructions on https://smutba.se/project/538/ .
  • The model use Corrective Smooth and Shrinkwrap modifiers. If you find some odd clipping while posing the model, try to disable them.
  • Rescale the mode in Object Mode (and not in Pose mode). Note that if you rescale the model you might need to adjust the SS settings.

Final Notes


  • Alan13 for the original model
  • forestgump for the SFM port
  • huhnill for the eyes model


Version 2 (28/12/2019)

  • added new face textures
  • added some new custom properties (hair mask, headband light power, some new face textures)
  • fixed the finger bones
  • fixed alpha channel settings of some materials. Now the behaviour should be correct also with Eevee (and in the viewport)

Version 1 (27/12/2019)


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Filename Downloads Created Filesize
  sam_v2.blend   4009 2019-12-28 12:20:12 267.9 MB
  sam_v1.blend   1640 2019-12-27 18:28:38 267.71 MB
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Thumbnail image for [Until Dawn] Sam
Importing SFM Maps into Blender
REDxEYE recently updated his SourceIO plugin. The latest version allows you to import SFM maps.

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