Description : This a model originally from Daz, but sadly without morphs... At the time I did it it was no process from Daz to SFM, export from Daz was not at it's best, plus Blender FBX plugin was really bugged. So I used DAE and didn't exported morphs, the skeleton is not original since I made change to make it Valve compliant. The mesh is somewhat tuned, then there is no way to get morphs back or even transfer it as vertexes won't match. This is a stoped project due to these mistakes, a newer branch is planed. But whatever, I share it so maybe someone will find a nice usage ;)
- Overall textures are basic because it was only used for a portage, normals and spec are here but it require improvements for rendering.
- There is no Blendrig or similar, only the skeleton.
- I made some (really basic) shape keys for the head and nasty things.
- A lot of alternates textures are included for hairs and scarf.
- Brow and blue eyes textures.
- Head with and without make-up.
- Textures with and without tattoos.
Tip : The UV Map still original, so you can easily swap with others Daz skins. Note : The scale is probably wrong. Note : Originally from the Genesis 2 body.
|render1.png||Alternate Download||1017||2017-01-08||524.06 KB|
|render2.png||Alternate Download||911||2017-01-08||750.83 KB|
|render3.png||Alternate Download||958||2017-01-08||298.01 KB|
|dani_hairs_colors.png||Alternate Download||874||2017-01-08||207.18 KB|
|DaniBlend.zip||Alternate Download||2479||2017-01-08||365.62 MB|