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This time I'm tried to make balance between Cycles & Eevee textures
But if you have enough knowledge - no one forbids you to customize textures for yourself
Dani Nakamura model from The Callisto Protocol (2022) game. Face wrapped model ported to DAZ & after that to Blender with texture improvements and new features
If you plan doing something with her, please, tag me first (https://twitter.com/youngiesed). Just want to look at your works and get some feedback, thanks.
- MHX Rig v 1.6.2
- Blender 3.4.1 (or newer)
- DAZ Diffeomorphic addon (v 1.6.2)
- Dani Nakamura base body with shapekeys & expressions
- 3 Outfits
- Bones with genitals control
- Mustard UI menu
This model is compatible with Blender 3.4.1 and newer versions, loading it in any of the previous version may not work
To view the UI menu when appending the model in other projects you need to click on the armature for it to show up on the right side tool bar
If you got missing (pink) textures check out this tutorial: https://www.youtube.com/watch?v=rWrj3jud0w8
If the rig does not work, make sure you have installed right version of MHX and Diffeomorphic
All textures are packed into .blend file, after downloading you need unpack all textures for better perfomance
I'm not good in weight painting and retopology, so there might be some problems with outfits bending
dddkhakha - for XPS models & textures • Mustard - for UI Script
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|Dani_Nakamura_v1.1.blend||1943||2023-02-24 11:24:35||752.58 MB|