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This is usually blendrdragon's thing to make rig warfaremachine's models for blender but I Honestly just wanted to try to rig it for blender so here is my rigged thing, Its still in its early stages.
The eye tracking is very similar to blendrdragon's way of tracking but I also tracked the projection to the head to make the eye distortion less the more the eye looks to the side and its completely in the rig itself.
If you have used any of blendrdragon's stuff then its pretty much the same.
To enable clothes, make sure both the render visibility and viewport visibility are in the same state(Enabled/Disabled), Usability would be improved after the next update when switching clothes are accessed through rigs.
Also there is quite a bit of clipping with the leg area of some sloth options
Coming up next update
I was thinking of making a morph target type rig for the face (basically using bones to drive the blendshapes) for ease of animating, Let me know whether you like the idea or you like the old method...
Easy cloth switching
Model by WarfareMachine
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|Rouge_Blender.blend||1401||2022-11-13 19:21:17||227.78 MB|