Crystal Demon (Castlevania)

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Description

A hauntingly sexy demon from the 2010 game "Castlevania: Lords of Shadows". Missing a pussy and teeth but can probably give a good blowjob.

This is a port from sfmlab by a deleted user, which was a port from TheForgottenSaint. I also edited the rig and added some UI to it.

New Features!

  • Completely imported from SFM, all models and textures :)
  • Renamed and edited the entire rig
    • Custom shapes with thick lines and colors for visibility
    • Updated Arm and Leg IK's with elbow and knee targets
  • Mustard UI
    • All shape keys in one place!
    • Armature layer settings for just viewing certain parts of the rig

Help / FAQ

To fully use this model, please use blender 3.0+ (preferably 3.3). To view the UI, open the side panel and click "MustardUI". If it does not show up there, go to the scripting tab and click run. To use some of the poses that were used in the thumbnails, go to the animation tab and use the pose library in the asset browser.


Discussion

One of the biggest rigs I've worked on so far. There is lots of room for improvement. It is missing the sharp teeth and tongue, and there is no genitals, although the OC is meant to be stuck on the demon. If anyone has suggestions for easy additions of either let me know in comments or twitter. The arm and legs also are a bit annoying to deal with as they are meant to be stuck inside the demon, so you have to rotate them so they still fit. Anyways I'll probably add updates in the future for now its mostly just the port, but I wanted something for Halloween :)


Credits

Original Post: https://sfmlab.com/project/27769/

Background Scene: https://open3dlab.com/project/31103/

IK Rig & UI By: https://twitter.com/bl3nd3r3r


Updates

V1.0:

  • Initial Release

Tags

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Filename Downloads Created Filesize
Files
  CrystalDemon_V1.0_Bl3nd3r3r.zip   829 2022-11-06 15:15:42 15.43 MB
File contents:
Thumbnail image for Crystal Demon (Castlevania)
Unreal Engine to Blender: Normal Mistakes
Common mistakes people often make when importing models authored for Unreal Engine into Blender. It's a Green Channel flipping video!

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