Master Mold 0.01 As you know, the base body used by many has an upgrade (???) its very early, but I decided to try to upload a base with that geometry with some crude shape keys loaded. Though they need some polish, they're still powerful for creating your characters with the new geometry.
As I update shapes for my own needs I'll post them here, textures will pop up later.
Anyway,once you download, you need to set shapekey basefemale to 1.0, and then toggle other shapekeys, the basebody is an androgenous shape now, but I still think I'd do a separate figure for males, shape keys make the file size blow up. Don't animate with the mesh with all the keys. Duplicate the mesh, and join as shape the morphs you'll actually use.
update 2022.10.25 Added textures, fixed several morphs, removed ones that didn't work at all, Added rigify on the bottom, just to mess around, needs weight paint corrections. File is big because texture stuff is packed, and I included the external textures folder just in case.
update 2022.10.29 Good news updated the project, bad news the geometry the other 2 releases was wrong and has now been corrected. Most useful custom morphs retained (that were migrated from G8) plus all the G9 body morphs, so one can mix create new shapes with the new geometry. Not much interest so this will be the in final update. Oh there's weights on this model that can used (after renaming) for rigify. UDIM materials so the split materials can easily be combined into one material.
update 2022.12.06 Latest version of Diffeomorphic is out, allowing export of G9 models, the facs morphs have changed so it'll take a bit for the daz importer to catch up, for now a combination of genesis9_bs_* morphs make up the main expected facial morphs. starter weights transferered over and it's rigged with rigfiy.
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