Jack/Subject Zero - Mass Effect: Legendary Edition (WIP)

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Description

Jack from Mass Effect: Legendary Edition built onto Daz3D G8F.

Head is based on my Daz morph I've uploaded to DeviantArt and appearance is from Mass Effect 3. Assets are from the Legendary Edition. Tattoo textures are custom made with Substance Painter and Photoshop by me based on the original assets and some other artists' works. Tattoos still need some work before they're ready 100% though, but I am lacking proper tools to finish them so the project is put on hold for the time being.

The whole model is pretty much heavily work in progress.

Model requires Diffeomorphic 1.6.1 to work properly: https://diffeomorphic.blogspot.com/p/daz-importer-version-16.html

Currently only contains just the base body, some basic vital morphs and MHX rig but no extra clothing for now. Hair basically is the original model bisected out of the main mesh due to how Bioware had made it as part of the head model (The ponytail has custom rigging too). I also included the original eyelashes. Planning on implementing outfits with the remastered textures and a bunch of other stuff eventually.

If limbs stretch out of proportions, disable "stretchiness" from the MHX > Properties -tab.

Credits:

  • Bioware for original assets
  • Me for for porting to Daz and Blender

Updates:

17.10.2022 - Fixed parenting with the hair

16.11.2022 - Added custom made tattoos by me, added rigging to ponytail.

18.11.2022 - Added more detail to texture maps (including the tattoos).

20.11.2022 - Added a wrinkle map system + small adjustment done to the wrinkle map masks.

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Filename Downloads Created Filesize
Files
  MELE3_Convict_G8F_Rig_WqnmFgx.rar   185 2022-11-20 14:39:18 3.1 MB
  MELE3_Convict_G8F_Textures_3s32S2N.rar   170 2022-11-20 15:31:59 285.97 MB
Thumbnail image for Jack/Subject Zero - Mass Effect: Legendary Edition (WIP)
Source Filmmaker: Transparancy
Transparency in Source Filmmaker requires more than just having an alpha channel in your diffuse texture.

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