Sangheili and Skirmisher

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In my endless lust for Sangheili and Skirmisher models, I sadly never found some that fit my desires. So in May of 2022 I decided to make my own (2nd Attempt), and have been working on them since to get it just right. And I think they're finally there.

About these Models

  • Made Entirely from Scratch/Brand New Sculpts

  • 4K Textures (Cycles and EEVEE Friendly)

  • Techsuits with Damage Alpha (Driver Controlled)

  • Custom Rigs Across 4 Armature Layers

  • IK/FK Switch on the Arms

  • Custom Bone Shapes

  • Easy-to-Append Collections

Rigs might be jank at times. Specifically when switching between IK and FK. My fix is to only use one or the other, mixing them mid animation has never worked right.

Default state is IK, and Damaged Suits. The Suits can be disabled by disabling them in Render and Viewport views in the Outliner. Like all other Blender things.

I tried to make them as easy to use as possible, and the rigs go across 4 Armature layers; The Main IKs, the Deform Bones, Helper Bones, and the FK bones and Switches.

If you make stuff, hit me up. @NameisProblem


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Filename Downloads Created Filesize
  Sang_Skirm_4.0.7z   1179 2022-09-24 14:35:28 401.84 MB
πŸ’Ύ Download
Thumbnail image for Sangheili and Skirmisher
Basics: Materials & Rendering
A guide demonstrating different render engines, shader and texture setups, and useful tips for working with videogame models.

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