Morrigan Aensland - MvCI/MvC3/Darkstalkers

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Description

*Morrigan from MvC3/Infinite*

Both games versions included, hair and a particle version, infinite's outfit, and the nude bodies with shapekeys.

Some things to note:

To config to your taste, enter pose mode and select the root bone, open the N panel and look for properties, for the body shapekeys, select it directly in object mode.

As both games outfits were very similar, much like their proportions, I've only included the version from infinite, and sculpted the body accordingly.

I'm no rigging expert but I've done my best to have a passable rig and weightpaint.

Same goes for the topology, it's far from perfect, firstly ran tris to quads and then some manual cleanup where I knew how to. And yet again for the textures, nodes and baking + texture painting to mix it all neatly without harsh seams.

Curve eyebrows and particle hair are available to both versions, but Morrigan from 3 is more stylized so it's up to you whether to use them with her or not, you may also wish to tweak the skin material if you want to lean further into the stylized look and tweak the subsurface scattering.

Lastly they work in either cycles or eevee, only the particle hair has a specific material to cycles and another one for eevee. You're welcome to tweak any materials to better fit whichever render engine you use.

Any issues comment here, feel free to credit me if you want to, I'd love to see what you make with them! @Ent_Duke

Changelog

1.1: Fixed some broken Mix RGB nodes in the particle hair material. Watch your blender versions if you open the file in different ones!

Credits:

Body thanks to Neroticus

Eyebrows based off this tutorial

Tags

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Filename Downloads Created Filesize
Files
  Morrigan_1.1.7z   1414 2022-10-21 04:03:25 146.02 MB
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  Morrigan_1.0.7z   1549 2022-09-20 18:34:46 146.04 MB
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Basics: Materials & Rendering
A guide demonstrating different render engines, shader and texture setups, and useful tips for working with videogame models.

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