Taina "Caveira" Pereira | Rainbow Six: Siege

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Main features

  • This model was made to use in Eevee. (I tried to make it work in Cycles, but there are the problems with the materials of eyeballs and eyebrows.)

  • Head model, textures and uniforms was taken from the game. I sculpted the body and baked the normal maps to match the in-game model.

  • The model rigged with the custom Rigify rig. There are also corrective shape keys.

  • The main mesh object (Named "Caveira Nude Body") have a several options in the property tab. You can see the options on one of the pictures.

  • The hair meshes also has one option to turn on or turn off the physic simulation.

  • The model has physic simulation of hair, breasts, ass and thighs. I tested it in a couple of my animations on the other models, so it should work well. If it's going crazy when you animate the model, you can lower the mesh deform in modifiers of the nude body object.

  • If you append the model in a new project, you need to turn on the refractions in screen space reflections to make eyes material work correctly.

  • All textures packed in the .blend file.

  • No dick option this time

To tag me or ask something: https://twitter.com/TrahaooaharT


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Filename Downloads Created Filesize
  Caveira.rar   1531 2022-09-02 12:32:17 344.77 MB
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Thumbnail image for Taina "Caveira" Pereira | Rainbow Six: Siege
Importing SFM Maps into Blender
REDxEYE recently updated his SourceIO plugin. The latest version allows you to import SFM maps.

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