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Miranda Lawson from Mass Effect: Legendary Edition built onto Daz3D G8F.
Head is based on my Daz morph I've uploaded to DeviantArt. Hair is the ME3 variant, but with the ME2 hair's proportions and subdivision applied to it. I also adjusted Miranda's face's symmetry so that the left eye isn't lower than another. Textures are from the remaster, but hair normal and specular maps are custom made by me.
The whole model is pretty much heavily work in progress.
Model requires Diffeomorphic 1.6.1 to work properly: https://diffeomorphic.blogspot.com/p/daz-importer-version-16.html
Currently only contains just the base body, some basic vital morphs and MHX rig but no extra clothing for now. I included the modified hair's subdivided version. Planning on implementing outfits with the remastered textures and a bunch of other stuff eventually.
If limbs stretch out of proportions, disable "stretchiness" from the MHX > Properties -tab.
- Bioware for original assets
- Me for for porting to Daz and Blender
13.10.2022: Added eyelashes from MELE, adjusted topology, adjusted textures.
15.10.2022: Added proper normal map for hair and fixed some texture paths + (hotfix for broken weight painting on the shoulders with the hair).
19.10.2022: Adjustment to the model and normal maps.
17.11.2022: Fixed an issue with the alpha map of the hair's shader.
20.11.2022 - Added a wrinkle map system.
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|MELE2_Vixen_G8F_Rig_Vgaa5gP.rar||180||2022-11-20 20:15:25||3.69 MB|
|MELE2_Vixen_G8F_textures_JAGFAyy.rar||156||2022-11-20 20:15:34||171.75 MB|