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Female Commander Shepard from Mass Effect: Legendary Edition built onto Daz3D G8F.
Head is based on my Daz morph I've uploaded to DeviantArt. The whole model is pretty much heavily work in progress.
Textures are custom from this source, but they're originally from the remaster.
Model requires Diffeomorphic 1.6.1 to work properly: https://diffeomorphic.blogspot.com/p/daz-importer-version-16.html
Currently only contains just the base body, some basic vital morphs and MHX rig but no extra clothing for now. I included the original hair model and a separate subdivided version of it. Planning on implementing outfits with the remastered textures and a bunch of other stuff eventually.
If limbs stretch out of proportions, disable "stretchiness" from the MHX > Properties -tab.
- Bioware for original assets
- Me for for porting to Daz and Blender
- This addon from SFMLab for the preview inspiration
15.10.2022: Small adjustment to model, updated textures.
- (Added proper normal map for hair and fixed some texture paths in a hotfix).
19.10.2022: Another adjustment to the model and normal maps.
17.11.2022: Improved weights on the hair
20.11.2022 - Added a wrinkle map system.
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|MELE_Femshep_G8F_Rig_D6kYpW8.rar||269||2022-11-20 21:01:01||3.45 MB|
|MELE_Femshep_G8F_Textures_A6knQue.rar||241||2022-11-20 21:01:11||158.84 MB|