Claire Russell | Cyberpunk 2077

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The model has been updated:

  • Fixed the simulation issue, now you don't have to rebind anything.

  • Added the genitalia wetness slider

  • Reduced the file size

Main features

  • This model was made to use in Eevee. (I did not test it in Cycles, there may be trouble with hair and eyes, because of the materials)

  • The model rigged with the custom Rigify rig. There are no corrective shape keys, because I used bones instead.

  • The main mesh object (Named "Claire Russell Nude Body") have a few options in the property tab. You can see the options on one of the pictures.

  • The hair mesh also has one option to turn on or turn off the physic simulation.

  • The model has physic simulation of hair, breasts, ass and thighs. I tested it in a couple of my animations on the other models, so it should work well. If it's going crazy when you animate the model, you can lower the mesh deform in modifiers of the nude body object.

  • You can chose between cock or pussy in the property tab. I made it because this character has or had that surprise in the game. If the dick is causing any troubles in sculpt mode or whatever, you can just cut it off I guess (In edit mode).

  • If you append the model in a new project, you need to turn on the refractions in screen space reflections to make eyes material work correctly.

  • If you want to sculpt the nude body mesh, I recommend you to turn off these modifiers: VertexWeightProximity, VertexWeightMix, Displace.

  • All textures packed in the .blend file.

  • If you need FK, hit Alt+H in pose mode.

To tag me or ask something:


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Filename Downloads Created Filesize
  ClaireRussell Updated.rar   4357 2022-08-22 00:40:11 166.54 MB
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Importing SFM Maps into Blender
REDxEYE recently updated his SourceIO plugin. The latest version allows you to import SFM maps.

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