Tracer's hair modelled with Blender's hair particle system.
It actually consists of 16 different parts, each has 16 hairs and the rest is children (250). I might do it again in one piece. I'm new to this, so I'm just uploading it to get feedback / advice to improve etc. Use it freely, but give me some credit if you do so.
v.2 ; Remodelled. Now it consists of only 2 parts. I've also added hair dynamics. If you don't want them just uncheck them from the hair particles tab for each part and particle system.