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Original SFM port by Takashi Komuro
- Nude body mesh based on the Vex model
- Mask can be removed to show a bunny face (Face topology based on the Judy Hopps model)
- Tongue is from Dr. Dabblur's Ultimate Tongue
- Rig was made using Rigify, uses a shape key driven face rig
- Rig is parented to an Empty you can use to scale the model (avoids issues related with scaling bones with constraints)
- Clothing consists of default outfit + version with rigged open robes & custom Casual outfit
- Quick tutorial on how to use the clothing UI inside the .blend file
Unfortunately I lost Po-Li at some point, so no more two-headed dragon turtle. If anyone has the the older version of this project kept somewhere, link it in the comments!
Environment props from Kena asset library by Mets
Teemo model in previews by AkkoArcade
If the rig UI doesn't show up when you append Moji to a new project, check if the Mojirig_ui.py script isn't missing. If it's completely gone, append it from the OG file and run the script.
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|Moji_1.7z||1308||2022-06-04 07:24:44||18.81 MB|
Moji-Paladins.blend moji-textures/tongue_toon_color.png moji-textures/moji_body_default_n_A.png moji-textures/SurfaceImperfections11_var1.jpg moji-textures/moji_shirt_cookie.png moji-textures/moji_eye_full.tga moji-textures/noon_grass_2k.hdr moji-textures/moji_newnude.png moji-textures/moji_eye_dilated.tga moji-textures/Moji_nude.png moji-textures/moji_body_default_d_RGB.png moji-textures/moji_head_normal.tga moji-textures/moji_eye.tga moji-textures/moji_body_default_n_RGB.png moji-textures/envmap_blur3.hdr moji-textures/moji_head_spec.tga moji-textures/moji_head_unmasked_finaldiff_REDNOSE.png