NaughTyRig (Tentacle update)

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Description

This is a rigify feature set containing various rig types that might be useful when creating adult animations.

disclaimer:

The target audience for this feature set is people with a decent grasp of rigify, if this is not you please familiarize yourself with the addon first.


installation

  1. Download the zip file
  2. Navigate to Edit>Preferences>Add-ons>rigify
  3. Install feature Set from file, and select the zip file

changelog

v0.1.0

  • Introduced new rigtypes: spline_control, tentacle, and tentacle_segment. These types are intended to be used for tentacle stuff.
  • Added proper error checking to the cloth-hook type, it will now check if all vertex group names among bones match.
  • moved some of the properties of the shrinkwrap type from hidden bones to control bones to make them easier to keyframe.

v0.0.1

  • initial release

known issues

  • Due to the required python drivers the newly introduced tentacle types don't play nice with appending/linking. To get around this issue simply run the following line in the python console with the armature selected after appending/linking:

for fcu in C.object.anim_data.drivers: fcu.driver.type = fcu.driver.type


Rig Types

the feature set currently contains 7 rig types:

NTR.shrinkwrap

  • A wrapper around the shrinkwrap constraint. Useful when you need a bone to be pushed by or pulled to the surface of a mesh. Comes with additional controls to create offsets, aim at specific surface parts, and tweak the final position.

NTR.clothhook

  • A rig type that aims to make it less painful to animate the pulling of clothing that is affected by a cloth sim, by automatically setting up the relevant pin groups and modifiers required, and providing properties in the N-panel to easily manage the strength of various pin groups. (see this tutorial for the general idea).

NTR.phys_single_chain

  • Provides a simple alternative to jiggle bone addons by converting a rotation from a damped track (pointing to some physics proxy) to a translation + rotation. Comes with settings to specify the amount of translation and rotation in the x and z axis.

NTR.phys_Double_chain

  • Builds upon the above type by providing additional features commonly required to animate things like breasts.

NTR.spline.spline_control

  • A rig type whos sole purpose is to control a bezier curve.

NTR.spline.tentacle & NTR.spline.tentacle_segment

  • The tentacle types uses the above spline_control type and provides functionality to move a chain of bones along the spline, and perform other movements in relation to the spline.

each of the types above has a dedicated tutorial blend file where the rig type is explained in detail. Please study these before asking any questions.


(penis in video is the generic peen found here)

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Filename Downloads Created Filesize
Files
  naughty_rig_v0.1.0.zip   2314 2022-05-09 16:34:20 30.27 KB
File contents:
  NTR_cloth_hook_demo.blend   2145 2022-04-17 22:08:32 5.98 MB
  NTR_phys_chains_demo.blend   2175 2022-04-17 22:08:32 2.37 MB
  NTR_shrinkwrap_demo.blend   2172 2022-04-17 22:08:33 1.75 MB
  NTR_splines_demo.blend   1201 2022-05-09 16:52:18 3.62 MB
  naughty_rig_v0.0.1.zip   2304 2022-04-20 18:54:12 17.2 KB
File contents:
Thumbnail image for NaughTyRig (Tentacle update)
How to extract Unity models
Unity is an engine that's used for many games. So how do we get to the models and textures? With some publicly available tools, of course!

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