Cum launcher (Geometry nodes)

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After some feedback, here's a version 2 of the cum launcher. It come with a new shape for the cum, a new way to slide, the problem with small size solved, more randomness and a completely reworked geometry nodes tree.

Despite being reworked, it work exactly the same from the user's side.

Assets used for the demo : "Z'almire Fethos - Final Fantasy XIV" ported by Devilscry for SFM "Cum.Crute.Eevee.Basic" shader by Crute from the Cum Bucket Semen Shader Cumpilation -



Here's a small idea I had in mind that consist of entirely relies on Geometry nodes from Blender 3.0+ to animate cum project on surface.

The way it work is (supposed) easy :

  1. You create an empty that represent the coordonnate where the liquid came out
  2. You create a curve object to define how the cum will be dropped on the surface (and slighlty how it'll move once on it). Blender have a native feature that allow to draw like on the grease pencil in air and on surface that help a lot about that part (shown on the video)
  3. Use the "Geometry nodes" modifier on the curve object and select "Cum Launcher"
  4. Moving the "Time" value from it should change the liquid position from the empty launcher and the curves destination (you'll need to keyframe it for animation).
  5. If you have trouble, just use the example project.

If the feedbacks are good, I'll try to improve that project (and specially the mesh rendering).


  • Right now, you can use a mesh instead of a curve for the surface destination (just set "use curve" to 0) so you can rig the destination path to the face. In a (maybe) future release, I should create a small script to convert the curve into a mesh without taking in count any modifiers.
  • Add a new parameter to deal with smaller objects (thanks to SleepySoldier91 for noticing that problem)


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Filename Downloads Created Filesize
  Cum-launcher_V2.7z   2126 2022-02-06 13:59:21 6.8 MB
File contents:
  Cums-launcher.blend   2156 2022-01-09 17:43:32 1.3 MB
Thumbnail image for Cum launcher (Geometry nodes)
Scaling Simple Blender Rigs
As they say, size is everything.

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