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PLEASE REPORT ALL ISSUES & BUGS IN DM HERE: https://twitter.com/F3ynix
It's my very first model ever made, so please be indulgent with all issues you'll find on it. I take any constructive feedback. So please, if you have anything helpful for me (issues, bug reports and solutions for them), report them to me on the link above!
Also please credit me if you use her, I would like to see what you can make!
- Body used was the one of Mai Shiranui by Arhoangel
- Head from the DOA6 Improved Models for XNALara/XPS by XPS-Fanatic
- Hair from the DOA6 Improved Models for XNALara/XPS by XPS-Fanatic, textures from the game thanks to HentaiBorg and Shuubaru
- Eevee ready. She should be usable under Cycles with minor adjustments on materials.
- All customization body morphs from Arhoangel models
- 5 outfits from DoA4, DoA5 & DoA6
- 4 haircuts from DoA6 and DoAXVV
- MustardUI 0.22
- Eye, nails and hair color customization
How to use different features
Almost everything is controlled through MustardUI except for some things:
- Customization body morphs are controlled on the Shapekey panel in Properties > Object Data Properties
- All haircuts share the same armature, and each have has its own armature layer. You can select the haircut in MustardUI but you'll need to in Properties > Object Data Properties > Skeleton panel to select the correct layer for the selected haircut.
She won't work on any previous version of Blender.
Thanks a lot to:
- Arhoangel for the base body
- XPS-Fanatic for the head and for the Hair mesh
- HentaiBorg & Shuubaru for the hair textures
- HentaiBorg for the DoA6 outfit and all other datas coming from the game. Also thanks a lot to him for helping me on fixing the neck seam, and giving me keys to find a decent skin and outfit (DoA6 one) shading
- Mokujin for answering my questions on model creation process
- MaidenMasher for testing for the illustration poster
- ITAlessio for testing
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|Hitomi_v1.0_public_xPNjGrY.blend||972||2021-12-19 19:01:25||437.36 MB|