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This is my Windranger Arcana model (Dota2). The whole model is daz (head too).
Her hair are curves modelled by me, but I also left the ones from the game. I also modelled the wind around her legs which can be animated from the mapping node in shader editor (keyframe the Y rotation).
There's a fancy UI to change her clothes and stuff, don't do it manually, because the bow toggle for example has an action that makes her grab it.
Bugs etc at https://twitter.com/tvitone1
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|WR_textures.7z||1066||2021-12-14 16:14:26||67.84 MB|
WR_textures/wr_hair.png WR_textures/hdrmaps_com_free_043_bg.jpg WR_textures/WR_eyes_b.jpg WR_textures/wr_hair_T.png WR_textures/wr_base.png WR_textures/wr_arrow_metal.png WR_textures/wr_bow_spec.png WR_textures/wr_arrow_cav.png WR_textures/wr_armor.png WR_textures/wr_quiver_idk.png WR_textures/wr_b.png WR_textures/wr_armor_spec.png WR_textures/wr_base_n.png WR_textures/blank.png WR_textures/wr_bow.png WR_textures/wr_n.png WR_textures/wr_armor_metal.png WR_textures/WR_eyes.jpg WR_textures/Shorts_texture01.jpg WR_textures/wr_hair_cav.png WR_textures/wr_armor_cav.png WR_textures/wr_quiver_cav.png WR_textures/wr_cape_n.png WR_textures/wr_bow_emission.png WR_textures/Fabric_BUMP.jpg WR_textures/wr_d.png WR_textures/wr_cape_metal.png WR_textures/wr_bow_n.png WR_textures/wr_s.png WR_textures/wr_arrow.png WR_textures/wr_cape.png WR_textures/wr_arrow_T.png WR_textures/wr_quiver.png
|WRArcana_v1.0.blend.7z||1077||2021-12-14 16:17:57||5.74 MB|