Yennefer of Vengerberg HD

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Yennefer of Vengerberg HD

I hardly think this mage needs much introduction.

Content of the release

  • Eevee and Cycles ready
  • Lots of customization body morphs and expressions
  • 15 Sets of clothing
  • MustardUI (users can also modify it, without writing a single line of code)
  • configurable skin properties, including wetness and dirt
  • 4 layers of mutli-res detail for the highest fidelity renders
  • 2 small premade pose libraries
  • 2 hairdos
  • Lots of shapekeys and drivers on the clothes for ease of animation and posing


  • Blender >= 2.93.3
  • Diffeomorphic add-on
  • rough minimum PC requirements (it is fairly heavy, especially on material preview): GPU >= 4GB VRAM (probably something near a geforce 1060, which I tested on), RAM > 12Gb, CPU with >= 2.8GHz 6+ cores

Notes Still an early release and a lot of things to check. Some things might be broken or not working quite right, so please report them. I want to make these models the best possible, so it is greatly appreciated!

Be aware that this is a resource intensive model. I would not call it low-poly. With the outfits + body + all the morphs and shapekeys, it is quite heavy. It was built to be a "cinematic" model. I tried to delete as much useless stuff as possible to give you the cleanest version, but the large amount of correctives/poses/shapes/textures can consume a lot of resources, especially on old PCs. Unfortunately this is a combined problem of how Blender manages shape keys/drivers, and how they are stored and called by the Diffeomorphic addon (which again, should be installed!). If you experience any slowdown, I would suggest you try to delete the Morphs/Shapekeys you don't use after you set up your preferred body shape, as well as the expressions you don't use. To do this, open the DAZ Import tab (press N in Viewport, selecting the armature), go in the Advanced Setup -> Morphs -> Remove Custom Morphs. Select all the morphs except the ones needed, and this will immediately boost the viewport FPS. Note that the morphs will be permanently removed from the model. You can delete shapekeys (and their associated drivers) by selecting any clothing item mesh, going to the object data properties, and deleting them from there.


Install the add-on Diffeomorphic ( Version 1.5.1c or above should be fine. You don't need to set Diffeomorphic settings up if you don't want to but it is required that it be installed. Things will probably be funky without it. Use the body and custom morphs in Diffeomorphic to modify the body. With the body mesh selected, in the import daz (Diffeomorphic) addon tab, under custom morphs, there are several. Do not delete drivers unless you know what you are doing! Doing that might break functionalities. Most of the shapekeys/morphs/expressions are controlled in the custom morphs section of the diffeomorphic addon. for Eevee users, enable Screen Space Reflections, and inside that panel also enable Refraction and disable Half Res Trace. Failing to do this might create artifacts in the eyes rendering. I also highly suggest to enable Ambient Occlusion. for Cycles users, in the Light Paths panel, increase the number of Transparency Max Bounces to 16 or higher. Failing to do this might create artifacts in the hair rendering. If you have any problem try to check Instructions or the FAQ. If you can't find the solution to your problem, or you would like to report a bug, you can contact me (contacts at the end).

The rig layers and outfits can be toggled via the MustardUI. The skin colors and other body material properties can be edited with via sliders in MustardUI.

To access the mustardUI panel, make sure that the main armature is selected as active object.

To access the diffeomorphic morphs, make sure that the body mesh is selected as the active object.

The rig is the diffeomorphic rig. If you would like something else, use diffeomorphic's rig conversion features (MHX or Rigify) under "Rigging" with the rig selected as active.

I have done testing in Blender 2.93 and 3.0, it worked fine for me, though you will need diffeomorphic addon-.

Final Notes

Please, if you find any bugs, have feed back for improvements,

Message me on Discord: coderestricted#8083

You can also find me on the Smutbase discord server


Big thanks to MeradeDAZ for the DAZ base model!

Big thanks go to Mustard ( )for the awesome UI tools, help, support, and inspirational models!

Big thanks to Calibrator ( ) for all of the help on the V4 release materials and the particle hair!

Big thanks to Thomas Larsson and the Diffeomorphic developers It is an awesome tool!

Big thanks to smutbase for all of the resources, hosting, and bringing so many talented people together to collaborate on these projects.


Follow me on DA to see updates on my latest projects

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Feel free to reach out to me on Discord for inquiries on questions, suggestions, or collaborations.


If you appreciate my work and would like to support me I have a fund on tallycoin Or you can donate to me directly if you prefer

BTC 1LfEUB67D9CPR1up5mzHA4zCzDQfwWwsn9

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ADA addr1qx36majhnr0mfuwg7q50mfrcd6uvy6tu8xqpgphqrsm9gqudcgnhda7r98u5vt5577dth658prqp8xv3pracndldc29sn6c7hn


  • -Customize outfit materials in the mustardUI
  • -Make the second set of hair better
  • -Find a way to bring the file size down (all the shapekeys transferred to all the outfits is crazy heavy)
  • -The harness in the bondage outfit is kinda screwed up. It looks fine until you try to pose or animate. Transferring shapekeys from the body mesh to it makes it get all kinds of foobar. Needs some special work. Use at your own risk.


Version 5 (3/26/2022) - body hair, pubes, file compression, fix butthole, texture cleanup

  • -Added body peachfuzz (thanks Calibrator!)
  • -Added pubic hair (thanks Calibrator!)
  • -fix issue on butt hole with miltires
  • -add compression to reduce file size
  • -removed some extra textures that were not needed. If you already downloaded the V4 textures, no need to re-dl

Version 4 (3/21/2022) - significant fixes to textures, materials, hair, and updates to Mustard UI + blender version

  • -Update skin mats to latest mustard skin shader, which includes procedural skin bump, so normals can be cranked up without being covered in squares.
  • -Improvements to skin, eyes, and hair mats (big thanks to Calibrator for all of these)
  • -Fix small issue with hair parenting causing it to sometimes fly into space

Version 3.1 (1/11/2022) - Fixes issues with rogue verts on classic outfit during posing. No need to get new textures.

Version 3 (1/11/2022) - small but useful improvements

  • -minor fixes (set multires to 0 in viewport,
  • -improve textures and geometry for the classic outfit (so it can have subdiv mod on it)
  • -change materials for the eyes. Looks less painted.

Version 2 (12/30/2021) - Basically rebuilt. Massive improvements to animation and posing at the expense of bigger file size. Should have been V1 release, but live and learn.

  • -Remerged vag, because of terrible deforming with body (always transfer shapekeys from body before merge).
  • -Added custom sculpting details on and around merged vag so that they now blend together seamlessly even with multires on 4.
  • -Transferred body shapekeys to all items of clothing. I tried to not be too sloppy and only use the shapekeys for each item that make sense, but it is a very tedious and detailed process so it isn't perfect.
  • -Made some fine tuned changed to the face textures and mats for some things that were bugging me around her lips.

Version 1 (12/5/2021) - first public release


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Filename Downloads Created Filesize
Files   1155 2022-03-26 17:16:27 538.62 MB
File contents:   945 2022-03-26 17:07:40 701.53 MB
File contents:   1267 2022-01-17 20:57:12 1.13 GB
File contents:   1260 2022-01-11 05:32:35 702.57 MB
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