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Lich Deathknight Kel'Jizgoth
Do you need a character to command an army of skeletons? Perform rituals of black magic? Haunt an ancient keep? Maybe you just need a creepy zombie? Kel'Jizgoth has you covered. A grotesque, scary, and versatile character model. A large set of body and face shapekeys for customization.
Content of the release
- Eevee and Cycles ready
- Lots of customization body morphs and expressions
- 1 Set of clothing (Deathknight Armor)
- a set of weapons (sword, dagger, shield)
- MustardUI (users can also modify it, without writing a single line of code)
- 3 layers of multi-res detail for the highest fidelity renders
- Blender >= 3
- Diffeomorphic add-on
- rough minimum PC requirements (it is fairly heavy, especially on material preview): GPU >= 4GB VRAM (probably something near a geforce 1060, which I tested on), RAM > 12Gb, CPU with >= 2.8GHz 6+ cores
Notes Be aware that this is a resource intensive model. I would not call it low-poly. With the armor + body + all the morphs and shapekeys, it is quite heavy. It was built to be a "cinematic" model. I tried to delete as much useless stuff as possible to give you the cleanest version, but the large amount of correctives/poses/shapes/textures can consume a lot of resources, especially on old PCs. Unfortunately this is a combined problem of how Blender manages shape keys/drivers, and how they are stored and called by the Diffeomorphic addon. If you experience any slowdown, I would suggest you try to delete the Morphs you don't use after you set up your preferred body shape, as well as the expressions you don't use. To do this, open the DAZ Import tab (press N in Viewport, selecting the armature), go in the Advanced Setup -> Morphs -> Remove Custom Morphs. Select all the morphs except the ones needed, and this will immediately boost the viewport FPS. Note that the morphs will be permanently removed from the model.
The rig layers and outfits can be toggled via the MustardUI. The morphs can also be worked with in the MustardUI (or diffeo if you have that installed)
The skin colors and other body material properties can be edited with via sliders in MustardUI.
To access the mustardUI panel, make sure that the main armature is selected as active object.
The rig is the makehuman (MHX) rig.
Smutbase Release Notes
When this model is all packed together uncompressed it weighs in around 3.2gb. I broke it up into a bunch of pieces so that the pieces could be individually compressed and modified/updated later. If you are not interested in a particular costume at all, do not download the textures for it. You can delete the corresponding collection in your version.
Please, if you find any bugs, have feed back for improvements, message me on Discord: coderestricted#8083
Big thanks go to Mustard (https://smutba.se/user/10157/)for the awesome UI tools and help!
Big thanks to Thomas Larsson and the Diffeomorphic developers https://bitbucket.org/Diffeomorphic/import_daz/src/master/ It is an awesome tool!
Follow me on DA to see updates on my latest projects https://www.deviantart.com/coderestricted
Feel free to reach out to me on Discord for inquiries on questions, suggestions, or collaborations.
If you appreciate my work and would like to support me I have a fund on tallycoin tallyco.in/s/8xcma3/ Or you can donate to me directly if you prefer
- Improve the dirt and wetness maps for the neck so they seamlessly blend with the head + body.
- Set up transfer shapekeys for all armor/costume pieces.
Version 3 (8/29/2022) - Update MustardUI to v25 (now controls morphs + makes diffeo addon optional), change rig to MHX rig, add a few extra morphs, test on blender 3.2
Version 2 (1/2/2022) - add shapekeys to armor, rig weapons, update mats
Version 1 (10/4/2021) - first public release
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|deathknight_lich_v3.zip||253||2022-08-29 20:24:52||255.39 MB|
|deathknight_lich_v2.zip||443||2022-01-02 16:57:58||255.72 MB|
|lich_textures_v1.zip||729||2021-10-25 19:51:59||180.75 MB|
textures/UZ_G8M_Face_Normal.jpg textures/Dicktator_DK_S1_SM.jpg textures/UZ_G8M_Eyes_TransColor.jpg textures/UZ_G8M_Face_BaseColor.jpg textures/Dicktator_DK_S1_DifM01a.jpg textures/LuthDG06_metalness.jpg textures/UZ_G8M_Eyes_BaseColor.jpg textures/LuthDG04_normal.jpg textures/UZ_G8M_Mouth_Normal.jpg textures/LuthDG01_albedo.jpg textures/UZ_G8M_Arms_BaseColor.jpg textures/UZ_G8M_Torso_Roughness.jpg textures/LuthDG04_albedo.jpg textures/LuthDG02_roughness.jpg textures/LuthDG05_metalness.jpg textures/LuthDG05_gloss.jpg textures/UZ_G8M_Legs_BaseColor.jpg textures/UZ_G8M_Face_TransColor.jpg textures/Dicktator_DK_TM.jpg textures/LuthDG02_metalness.jpg textures/LuthDG03_gloss.jpg textures/CurHDIris_Norm.jpg textures/UZ_G8M_Arms_Roughness.jpg textures/UZ_G8M_Legs_Roughness.jpg textures/Thumbs.db textures/UZ_G8M_Mouth_Roughness.jpg textures/UZ_G8M_Eyes_Normal.jpg textures/LuthDG02_albedo.jpg textures/LuthDG06_normal.jpg textures/LuthDG04_roughness.jpg textures/LuthDG04_metalness.jpg textures/LuthDG06_albedo.jpg textures/LuthDG01_metalness.jpg textures/LuthDG03_roughness.jpg textures/LuthDG03_normal.jpg textures/LuthDG05_normal.jpg textures/LuthDG01_normal.jpg textures/UZ_G8M_Mouth_BaseColor.jpg textures/LuthDG03_albedo.jpg textures/convert-to-jpg.py textures/LuthDG03_metalness.jpg textures/UZ_G8M_Face_Roughness.jpg textures/Dicktator_DK_S1_BM.jpg textures/UZ_G8M_Arms_TransColor.jpg textures/UZ_G8M_EyeMoisture_Normal.jpg textures/UZ_G8M_Mouth_TransColor.jpg textures/LuthDG01_roughness.jpg textures/UZ_G8M_Legs_Normal.jpg textures/LuthDG05_albedo.jpg textures/UZ_G8M_Arms_Normal.jpg textures/UZ_G8M_Legs_TransColor.jpg textures/LuthDG05_roughness.jpg textures/LuthDG02_normal.jpg textures/UZ_G8M_Torso_Normal.jpg textures/LuthDG03_opacity.jpg textures/UZ_G8M_Torso_BaseColor.jpg textures/LuthDG04_gloss.jpg textures/CurHDEye_Black.jpg textures/Dicktator_DK_NM00.jpg textures/LuthDG06_roughness.jpg textures/UZ_G8M_Torso_TransColor.jpg
|deathknight_lich_v1.zip||521||2021-10-25 19:51:52||127.84 MB|