Twitch + Shadowfoot (League of Legends)

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ported to Blender by J1

Twitch includes:


  • Rigify rig with some preserved bones for clothing

  • Face rig inspired by mavixtious_

  • Experimental tail rig that uses Likkez's Auto Dick Rigging Tool - use the tail_trg_ctrl bone to funnel the tail through it, allowing you to sort of hold the tail on the ground while the character moves around. Very imperfect, so I made a slider that just glues the bone to DEF-spine for convenience. Click on the bone in pose mode and the slider will appear in the bone's Properties tab.

  • Ripple bone, top of the shelf cheek clapping technology based on Rikolo's tutorial


  • Twitch's default skin and Shadowfoot skin, both of which were remodelled, textured and partially retopologized

  • There is a "Twitch" text object that lets you switch between smaller texts, each corresponding to a different outfit. It's also used to automatically apply bone tweaks, color tweaks, change meshes etc.. For example, Shadowfoot --> Jacket, Accessories, Trousers, etc.



When Appending Twitch to a new project, make sure to check if the script has also been appended and is running. Otherwise the Rig Layers and other crucial elements of the Rigify rig will be missing.


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Filename Downloads Created Filesize
Files   196 2021-10-17 18:46:02 17.05 MB
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Thumbnail image for Twitch + Shadowfoot (League of Legends)
Importing DAZ models into Blender
Using the Diffeomorphic DAZ Importer for Blender.