Cloud Strife - Final Fantasy VII Remake

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  1. Blender 2.93+/3.0.0
  2. Diffeomorphic addon 1.5.1c (included in the zip file)


In order to have the model working properly make sure you have diffeomorphic addon installed (you’ll see a side panel “DAZ Importer” - this is where all the rig controls are) and running script (panel with model related controls). The source .blend file runs the script automatically but if you are appending the model (Cloud collection) into a different .blend you'll need to import the script as well. To do this open the Scripting tab, open the script file and press Run (optional - select Text->Register). Open a console window (Window -> Toggle System Console) and you should see a message “Script executed without errors.”.

I advise keeping the console window opened when using the UI in case of any bugs/errors.

Some of the clothes have adjustment shapekeys – for now it’s panties and heels.

Genital shapekeys are located in DAZ Importer -> Mesh Shape Keys when the body is selected.

Made for Eevee and Cycles.


The model uses 2 rigs. It switches between them when you enable/disable high heels. Just be aware of this when posing. You can copy the pose between rigs.



  1. Added Honeybee outfit
  2. 2 hair shaders (only for Cycles)
  3. Minor fixes
  4. Additional material for pantyhose (for honeybee outfit)
  5. Deleted some unnecessary textures
  6. Separate button for fitting feet to heels

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  1. Button for showing/hiding bones for outfits

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  1. Dresses
  2. Soldier pants (if there's demand for them)
  3. More lingerie and underwear

Old versions available here:


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Filename Downloads Created Filesize
  CloudFF7R_v.12.4.2021.7z   2259 2021-12-04 20:58:56 25.69 MB
File contents:
  textures_wJbkphr.7z   1951 2021-12-04 20:59:13 352.96 MB
File contents:
Thumbnail image for Cloud Strife - Final Fantasy VII Remake
Basics: Materials & Rendering
A guide demonstrating different render engines, shader and texture setups, and useful tips for working with videogame models.

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