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Description
This model includes
-Autorig-pro Armature
-MustardUI menu
-Skin wetness, subsurface sliders
-All weapons (you can show and hide them using the UI Menu)
-Right arm can be shown/hidden through mask modifier (hide the "arm cover" in the extra menus for it to show his right arm automatically) same goes with the genitals by hiding/showing the pants default pants.
-If you only want a fully nude Barret with just one arm, make sure to use the "lock" on any of the "arm covers" in the outfits so they remain active even if you decide to not use any of the outfits.
TIP: To speed up your viewport performance, Mustard add an amazing "simplify" tool that lets you use the best settings just using the UI menu instead of manually going through your scene and models settings one by one. I recommend taking advantage this feature. Also, turning shrinkwrap and normal smooth options off while posing does some considerable performance boost, just don't forget to turn all those options back on before rendering.
READ:
-This model is compatible with Blender 3.1 and newer versions, loading it in any of the previous version may not work.
-To view the UI menu when appending the model in other projects, you need to click on the armature for it to show up on the right side tool bar.
-The Rig tools add-on is required to have access to the "head/neck follow lock" and "IK-FK" snapping settings for limbs in the active workspace and tool menu.
(If you have the full version of Auto-rig pro don't install this, this is only
required for animators that don't own the full version)-Install rig-tools like any add-on (preferences>Add-ons>Install>select zip (press the check box to activate.)
-Also if you ever get in any trouble while using the menu: https://github.com/Mustard2/MustardUI/wiki/Users-FAQs
CHANGELOG
Public Version Release
Version 2.0 (Blender 3.0)
updated MustardUI menu
Added Unzipped Pants variant
Fixed genitals root not properly parented
Fixed non-parented Light Machine Gun
Version 2.1: (Blender 3.0)
Updated skin shaders
Fixed genitalia and torso seams when using the wet skin slider
Version 3.0 (Blender 3.1.0)
Updated skin shader added extra personalized textures for more detail.
Updated Menu UI script version.
Added hair mesh for body, can be selected (turned on viewoport and render) via the UI Menu in the "Extras" category.
Added foreskin bone controls for animations (similar to my Cloud and Zack models)
Version 4.0 (Blender 3.1.2)
Updated body textures (all, please download textures again)
Updated body shader for more realistic shading
Added extra Hairstyle (Advent Children)
Added Extra Outfit (Advent Children)
Added "swimsuit" In extras
Added actual particle pubic hair
Version 4.01
Updated default Pants mesh for remake outfit weights to avoid some clipping when posing
Updated and made Bone shapes for genitals a bit more user friendly
Version 5.0
Multiple optimization updates to increase performance (thanks so much to Mustard for the tips)
Updated MustardUI menu script version (0.24.0.018)
Updated genitals bone shapes to fix not being able to select them in certain situations bug
Added Sunglasses
Version 5.01
- Fixed error with wrongly parented Penis control for genital foreskin control.
Version 5.02
Updated MUstardUI Script to version 0.25
Various Optimization updates.
Fixed Penis control bones not being selectable in some situations.
Thanks to:
MustardSFM for the UI script. (https://github.com/Mustard2/MustardUI)
Shinteo for the base Barret body model.
Necroalx for the Umodel help and files.
Tags
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Filename | Downloads | Created | Filesize | ||||||
Files | |||||||||
Barret_By_Mokujinh_V5.02.blend | 75 | 2022-08-10 16:58:49 | 102.11 MB | ||||||
rig_tools.zip | 772 | 2021-12-20 19:32:52 | 31.55 KB | ||||||
File contents: | |||||||||
rig_tools/reset_all_controllers.py rig_tools/auto_rig_reset.py rig_tools/auto_rig_datas.py rig_tools/__init__.py rig_tools/rig_functions.py rig_tools/rig_prefs.py |
|||||||||
barret_v5_textures.7z | 200 | 2022-08-02 21:35:04 | 460.37 MB | ||||||
File contents: | |||||||||
textures/WE0001_00_Body_M.tga textures/M3DHairBump.jpg textures/Barret_BBLid_N.png textures/Barret_LMG_D.png textures/Barret_SPLid_M.png textures/Barrett Arm D.png textures/BananaBar_Normal_OpenGL_V1.jpg textures/WE0001_04_Lid_M.tga textures/Benis.png textures/Barret_EKGC_D.png textures/M3DHairBump02.jpg textures/Barret_WBLid_S.png textures/PC0001_00_Hair_C_resultat.png textures/Barrett Face N.png textures/Barret_Eyes_D.tga textures/CornHair04BTrans.jpg textures/torsoM.png textures/75401022_Bottoms_C.png textures/Barrett Leg D.png textures/Swimwear_2_2.jpg textures/Barret_WB_D.png textures/Barret_SPLid_D.png textures/75401022_Tops_N.png textures/G8MBaseMouthMapD_1005.jpg textures/CornHair03Trans.jpg textures/75401022_Bottoms_M.png textures/Barret_Eyes_N.tga textures/75401022_Tops_M.png textures/CornHairBaseHairColor01.jpg textures/PC0001_00_BodyA_N_resultat.png textures/Barret_Acc_S.png textures/M3DHairColor02.jpg textures/Barret_SPLid_N.png textures/PC0001_00_BodyB_M.tga textures/Barret_WB_S.png textures/WE0001_00_Body_C.tga textures/PC0001_00_Hair_N.png textures/Barrett Torso D.png textures/CornHairHaircut01.jpg textures/CornHair04Trans.jpg textures/Barret_BB_M.png textures/HairRibbon_Color01_Metallic.1001.jpg textures/PC0001_00_BodyA_C_resultat.png textures/PC0001_00_BodyB_N_resultat.png textures/Barret_Eyes_S.tga textures/75401022_Bottoms_N.png textures/HairRibbon_Color01_Roughness.1001.jpg textures/M3DCornRowHairRibbon07.jpg textures/PELO6_BaseHair_Normal.1001.jpg textures/M3DHairBump03.jpg textures/Barret_Acc_M.png textures/Barret_LMG_M.png textures/Barret_EKGCLid_D.png textures/Barret_LMG_N.png textures/LegsM.png textures/Dicktator_DK_S1_DifM04_TrlxM.jpg textures/WE0001_00_Body_O.tga textures/PC0001_00_BodyA_M.tga textures/PC0001_00_BodyB_A_resultat.png textures/Barrett Leg N.png textures/PC0001_00_Hair_C_1.png textures/M3DHairColor01.jpg textures/Barret_LMGLid_D.png textures/G8MBaseMouthMapB_1005.jpg textures/pl0000_body_albm.tex.png textures/Common_Detail_Leather_N_resultat.png textures/PELO6_BaeHair02_Normal.1001.jpg textures/Barret_BBLid_D.png textures/Barret_SP_D.png textures/armsM.png textures/NylonNRM.jpg textures/Barret_BB_D.png textures/Barret_Body_S.png textures/Nylon.png textures/Barret_BB_N.png textures/Barret_LMGLid_M.png textures/Swimwear2_NRM.jpg textures/M3DHairNormal.jpg textures/HairRibbon_Color01_Normal.1001.jpg textures/PC0001_00_BodyB_C_resultat.png textures/Barrett Torso N.png textures/Barret_SP_N.png textures/Barret_SP_M.png textures/M3DHairTRans01.jpg textures/Barret_EKGCLid_S.png textures/Barret_EKGC_N.png textures/HairRibbon_Color01_Height.1001.jpg textures/Barret_EKGC_E.png textures/pl0000_body_nrmr.tex.png textures/Barrett Arm N.png textures/Barret_BBLid_S.png textures/Barret_WBLid_D.png textures/WE0001_00_Body_N.tga textures/Barrett Face D.png textures/WE0001_04_Body_M.tga textures/Dicktator_DK_NM00.jpg textures/M3DFurEffect.jpg textures/Common_Detail_Skin_N.png textures/PPP_TM7_Bump.jpg textures/75401022_Tops_C.png textures/Barret_Body_M.png textures/Barret_WBLid_N.png textures/Barret_EKGCLid_N.png textures/PELO4_HairCuBase_Normal.1001.jpg textures/BrownBone_Base_Color.png textures/CornHair02Trans.jpg textures/PELO6_BaseHair_Height.1001.jpg textures/faceM.png textures/Barret_LMGLid_N.png textures/Barret_WB_N.png textures/Common_Detail_Fabric_N_resultat.png textures/PC0001_00_Hair_C.png |
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