Zelda [The Legend of Zelda]

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Description

How to work with the model

  1. Download both the textures zip and the blend file

  2. Export the textures zip next to the blend file.

  3. Open the blend file and if prompted click the allow execution button

The character comes with a custom UI and that's why you need to allow execution of scripts. To find the UI select the armature called Zelda and open the Sidebar by pressing N or clicking the little arrow on the right side of the Viewport and than click the tab with the armature's name.

UI showcase

Attributes

Attributes let you control some settings of the armature from one place.

For Viewport performance use the simplify option in the Optimizations group.

Attributes

Changelog


v1.0.2 (do NOT need to re-download textures)

  • new UI (please report any bugs with it)
  • fixed weight around her armpits on one of her outfits

v1.0.1 (do NOT need to re-download textures)

  • Removed holes on her gloves
  • Fixed hair weights and removed duplicated verts
  • Fixed Face material not getting affected by the SSS and Roughness attributes
  • Added slider for breasts size

v1.0

  • Rigged face, hair, body, genitals
  • Skin tweaks through the UI
  • 3 Hair types
  • Physics (it works but the whole code is pretty ancient)
  • Custom UI
  • Bikini, BOTW Outfit, Jewellery outfit

Model commissioned by FUGTRUP

Thanks to Calibrator for additional help

if you are going to tag me use my alt account dmca_speedrun

Tags

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Filename Downloads Created Filesize
Files
  zelda_v1.0.1.blend   4362 2021-09-23 12:28:57 50.67 MB
  textures_2KjKcZ5_iuKx6Ae.zip   6436 2021-09-16 10:02:02 91.97 MB
File contents:
  zelda_v1.0.blend   3023 2021-09-16 10:02:04 49.94 MB
  zelda_v1.0.2.blend   1706 2021-10-14 20:47:18 50.21 MB
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Thumbnail image for Zelda [The Legend of Zelda]
Importing DAZ models into Blender
Using the Diffeomorphic DAZ Importer for Blender.

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