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Sandwichmoth's Miss Fortune public release v1.0
Outfits are designed around using the 'cleavage' shapekey on the body to make the breasts fit. Most stuff is tuned for a value of 0.4.
Outfit rigging isn't super refined since I don't use the full outfits much. Lots of outfit parts have fit shapekeys for poses where they don't line up otherwise.
There are cloth-based jiggle physics, enable the mesh deform modifiers on the body to use them. None of the colliders are enabled by default for performance.
Hair also uses cloth physics, attached directly to the mesh. The lines connecting bits of the mesh are there to make physics play better.
Arbitrary bones are just that- they don't do anything by default. I use them in animations to anchor props and stuff on a per-animation basis.
Default hair is part of the main armature, but the ruined hair isn't.
Uses parts from:
Mustard & Setarcos04- original body rig/model/textures https://smutba.se/project/29810/
DrDabblur, zixh10, vinny_arts- tongue https://smutba.se/project/564/
gifdoozer- mouth internals https://smutba.se/project/30780/
Let me know if you recognize your work and I forgot to credit you, this originally started as a private model made over a year ago, and I haven't fully been keeping track.
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|fortune_public_v1.7z||405||2021-09-09 05:17:44||205.24 MB|