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Mona from Genshin Impact.
Complete rework of Mona with Auto Rig Pro.
If there are any issues with the model (weight painting, clipping, etc.), let me know so I can try to fix to the best of my ability.
- Added sleeves
- Added Hand and Arm mask for the sleeves.
- Added shape keys to the body mesh for sleeve adjustments.
- Cape is still WIP.
- Making an Auto Rig Pro version for those who want to use MMD motion.
- Added necklace
- Adjusted head to match with the body
- Minor weight painting tweaks
- Added tongue, controls are on the armature
- Added shader node group to clothes
- Added physics to hair, to turn it on, slide cloth sim to on and bone contraints to on.
- Slight adjustments
- Rigged with Auto Rig Pro so you need to have the rig tools addon
- Added clothes (+ bunny outfit)
- Compatible with Blender 3.0
Remove stockings by clicking on the body mesh, then in materials or the shader editor, slide the value with the mix shader. If you want the colors to look brighter and more toonish, use Standard instead of Filmic as seen in this preview photo.
If you wish to credit me, my twitter is @MyUsername2005
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|Genshin_-_Mona_Reworked.blend||7224||2021-12-22 20:37:30||108.67 MB|
|rig_tools_HDVYW4W_fBs54Hx.zip||2445||2021-12-22 20:54:43||31.55 KB|
rig_tools/reset_all_controllers.py rig_tools/auto_rig_reset.py rig_tools/auto_rig_datas.py rig_tools/__init__.py rig_tools/rig_functions.py rig_tools/rig_prefs.py
|Genshin_-_Monaoutdated.blend||2370||2021-11-09 02:01:39||136.84 MB|