Silvermoon Ranger

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Silvermoon Ranger

Content of the release

  • Eevee and Cycles ready
  • Lots of customization body morphs and expressions
  • One original armor outfit (at the moment)
  • MustardUI 0.20 (users can also modify it, without writing a single line of code)


  • Blender >= 2.93.1
  • Diffeomorphic add-on
  • rough minimum PC requirements (it is fairly heavy, especially on material preview): GPU >= 4GB VRAM, RAM > 12Gb, CPU with >= 2.8GHz 6+ cores


This is my first release of such a model. This is an experiment. Some things might be broken, so please report them. Also please, report any bug you find in the MustardUI or Diffeomorphic addon. It is fast changing software, so there might be bugs, and helping to track them down is greatly appreciated!

Be aware that this is a resource intensive model. I would not call it low-poly. With the armor + hair + body it is sitting at ~1.2mil tris. It was built to be a "cinematic" model. I tried to delete as much useless stuff as possible to give you the cleanest version, but the large amount of correctives/poses/shapes/textures can consume a lot of resources, especially on old PCs. Unfortunately this is a combined problem of how Blender manages shape keys/drivers, and how they are stored and called by the Diffeomorphic addon (which again, should be installed!). If you experience any slowdown, I would suggest you try to delete the Morphs you don't use after you set up your preferred body shape, as well as the expressions you don't use. To do this, open the DAZ Import tab (press N in Viewport, selecting the armature), go in the Advanced Setup -> Morphs -> Remove Custom Morphs. Select all the morphs except the ones needed, and this will immediately boost the viewport FPS. Note that the morphs will be permanently removed from the model.


only Blender >= 2.93.1 is supported. With previous versions, Blender might crash! install the add-on Diffeomorphic ( You don't need to set Diffeomorphic settings up if you don't want to. But at least be sure to have Diffeomorphic installed and enabled before opening the file! To prevent damaged emotions and morphs, the UI will not show the morphs if Diffeomorphic is not correctly enabled. if you want to use Diffeomorphic 1.6 (not the latest stable version), please check the comments for the error that might occur with MustardUI. Use the body and custom morphs in diffeomorphic to modify the body. With the body mesh selected, in the import daz (Diffeomorphic) addon tab, under custom morphs, there are several. Do not delete drivers unless you know what you are doing! Doing that might break functionalities. Most of the shapekeys/morphs/expressions are controlled in the custom morphs section of the diffeomorphic addon. for Eevee users, enable Screen Space Reflections, and inside that panel also enable Refraction and disable Half Res Trace. Failing to do this might create artifacts in the eyes rendering. I also highly suggest to enable Ambient Occlusion. for Cycles users, in the Light Paths panel, increase the number of Transparency Max Bounces to 16 or higher. Failing to do this might create artifacts in the hair rendering. If you have any problem try to check Instructions or the FAQ. If you can't find the solution to your problem, or you would like to report a bug, you can contact me (contacts at the end).

There is a shapekey on the hair that can be applied to make it fit nicely under the cloak hood.

The rig layers can be toggled via the MustardUI.

To access the mustardUI panel, make sure that the main armature is selected as active object.

To access the diffeomorphic morphs, make sure that the body mesh is selected as the active object.

The rig is the diffeomorphic rig. If you would like something else, use diffeomorphic's rig conversion features (MHX or Rigify) under "Rigging" with the rig selected as active.

Note on Diffeomorphic version

A quick note for those encountering problems with pre-release versions of Diffeomorphic (1.6). Although pre-release versions are not supported by MustardUI, there is a workaround.

If you download diffeomorphic from the repository, it will assign the name of the commit in the zip name. This is a problem of pre-release versions. There are two solutions:

Use 1.5.1c instead, i.e. the latest stable that you can download from the link:

Extract the zip you download from, rename the extracted folder as import_daz (so without Diffeomorphic- and the series of numbers), compress it again (AS ZIP!) and install this instead.

Unfortunately this is a problem of how pre-release versions of diffeomorphic are shared.

Final Notes

Please, if you find any bugs, have feed back for improvements, message me on Discord: coderestricted#8083


Big thanks go to Mustard ( the awesome UI tools and help!

Big thanks to Thomas Larsson and the Diffeomorphic developers It is an awesome tool!

Follow me on DA to see updates on my latest projects

If you appreciate my work and would like to support me I have a fund on tallycoin Or you can donate to me directly if you prefer

BTC 1LfEUB67D9CPR1up5mzHA4zCzDQfwWwsn9

ETH 0x6342eA61Fe5e05eA9Bc1A612E42bB33294ba7B29

XMR 433814bydMUVaACBVW9vym5xdq3jFxknybLpQXY4kftFZJEqdh3L4zRiKsnYK4DZdhSMrWAD41f71e92fH2zhQekHFP5Tpf

ADA addr1qx36majhnr0mfuwg7q50mfrcd6uvy6tu8xqpgphqrsm9gqudcgnhda7r98u5vt5577dth658prqp8xv3pracndldc29sn6c7hn


  • Find a better way to configure the hair shader.
  • Improve the dirt and wetness maps for the neck so they seamlessly blend with the head + body.


Version 2 (9/20/2021)

  • split armor into more pieces
  • bring in bow + arrow
  • fix some defects in the base mesh
  • made some improvements to the hooded hair shapekey

Version 1 (8/24/2021) - first public release


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XPS / XNALara to Blender
In this quick tutorial, we will briefly explain what XPS is, and how to import XPS models into Blender.

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