[Final Fantasy VII Remake] Tifa Lockhart

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Description

Please read the instructions before opening the file, otherwise stuffs might appear broken or not work at all. I can't provide support if you don't follow the instructions first.


Content of the release

  • face model from the game
  • custom body proportions, resembling the canon ones
  • Eevee and Cycles ready
  • tons of customization body morphs, emotions
  • corrective shape keys for extreme poses, plus corrective bones
  • one original outfit (at the moment)
  • tons of additional new outfits
  • MustardUI 0.20.2 (users can also modify it, without writing a single line of code)
  • physics implemented for breasts and bottom
  • poses are available to use

Requirements

  • Blender >= 2.93
  • Diffeomorphic add-on
  • rough minimum PC requirements: GPU >= 4GB VRAM, CPU with >= 2GHz 4 cores

Note

This is an experiment with some new stuffs I'm using for creating models. It might be that some things are broken, so please report them! Also please, report any bug you can find in the MustardUI: it is a new completely rewritten version, so there might be bugs!

Instructions

  • only Blender >= 2.93 is supported. With previous versions, Blender might crash!
  • install the add-on Diffeomorphic (http://diffeomorphic.blogspot.com/p/daz-importer-version-15.html). You don't need to set Diffeomorphic settings up if you don't want to. But at least be sure to have Diffeomorphic installed and enabled before opening the file! To prevent damaged emotions and morphs, the UI will not show the morphs if Diffeomorphic is not correctly enabled. I'm working on a stand-alone version, that doesn't need diffeomorphic to be installed, but for the moment please install this addon (that is also a great addon with a lot of useful functions).
  • all the settings are available in the MustardUI (press N in the viewport and search for the MustardUI tab on the far right). You can tweak the skin options, enable the outfits, enable the physics, etc.. Check the full tutorial if something is not intuitive. Moreover in the UI you can find some pre-made emotions. You can also enable the Face (details) layer in the Armature panel of MustardUI: some additional facial bones will appear to tweak the emotion or make a new one.
  • use the body morphs to modify the body. For instance, if you want to remove the belly muscles: https://twitter.com/MustardSFM/status/1402711181538779144
  • some shape-key based emotions are also available as Tifa Body shape keys.
  • do not delete drivers unless you know what you are doing! Doing that might break functionalities. The driven shape-keys and properties can be controlled by MustardUI. If you are unsure, please contact me.
  • the rig is Rigify-based, so all IK/FK settings can be found in the Item panel once you click on a bone.
  • for Eevee users, enable Screen Space Reflections, and inside that panel also enable Refraction and disable Half Res Trace. Failing to do this might create artifacts in the eyes rendering. I also highly suggest to enable Ambient Occlusion.
  • for Cycles users, in the Light Paths panel, increase the number of Transparency Max Bounces to 16 or higher. Failing to do this might create artifacts in the hair rendering.
  • you can find some poses in the Pose Library. They work with FK (as the WalkingCycle action), so please enable it in the Item panel (Rigify settings), if you want to use these poses. Moreover, I highly suggest to select all bones in all layers (not only the shown one, enable them all) before applying the pose. Some of the poses have [F] near their name, it means they are fixed and can be used. The others might need some fixes due to the exported rig -> Rigify conversion I made.
  • The model use Corrective Smooth/Shrinkwrap modifiers. If you find some odd clipping/behaviour while posing the model, try to disable them in the UI.
  • The Physics can be enabled directly on the UI, for breasts and bottom. I tried to expose some properties (like jiggleness, inertia, etc..), let me know how it works!
  • If you have any problem or you have poor performance in viewport, try to check Instructions or the FAQ. If you can't find the solution to your problem, or you would like to report a bug, you can contact me (contacts at the end).

Final Notes

Credits

Changelog

Version 1 (10/06/2021) - first public release

Tags

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Filename Downloads Created Filesize
Files
  Textures - Version 1   1700 2021-06-09 21:51:31 356.76 MB
🇳🇱  EU0 Download (Patrons only)    🇳🇱  EU1 Download    🇨🇦  NA Download
File contents:
  Model - Version 1   1852 2021-06-09 21:55:20 702.97 MB
🇳🇱  EU0 Download (Patrons only)    🇳🇱  EU1 Download    🇨🇦  NA Download
File contents:
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