[Final Fantasy VII Remake] Tifa Lockhart - Version 4

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The awesome turn animation has been made by MaidenMasher.

Content of the release

  • face model from the game
  • custom body proportions, resembling the canon ones
  • Cycles ready
  • Eevee ready with dedicated shaders (all my preview pictures and videos are made with Eevee)
  • tons of customization body morphs, emotions
  • corrective shape keys for extreme poses, plus tweak bones
  • two original outfits
  • tons of additional new outfits
  • MustardUI 0.22 (users can now modifiy it, without writing a single line of Python code)
  • physics implemented for breasts and bottom
  • poses are available to use


  • Blender >= 3.3.0
  • Diffeomorphic add-on
  • rough minimum PC requirements: GPU >= 4GB VRAM, RAM > 4Gb, CPU with >= 2GHz 4 cores (disabling external morphs, the model might be less demanding)


  • only Blender >= 3.0.0 is supported. With previous versions, Blender might crash!
  • install the add-on Diffeomorphic, with the version provided on this page or from the official website (http://diffeomorphic.blogspot.com/p/daz-importer-version-15.html). You don't need to set Diffeomorphic settings up if you don't want to. But at least be sure to have Diffeomorphic installed and enabled before opening the file! To prevent damaged emotions and morphs, the UI will not show the morphs if Diffeomorphic is not correctly enabled. I'm working on a stand-alone version, that doesn't need diffeomorphic to be installed, but for the moment please install this addon (that is also a great addon with a lot of useful functions).
  • all the settings are available in the MustardUI (press N in the viewport and search for the MustardUI tab on the far right). You can tweak the skin options, enable the outfits, enable the physics, etc.. Check the full tutorial if something is not intuitive. Moreover in the UI you can find some pre-made emotions. You can also enable the Face (details) layer in the Armature panel of MustardUI: some additional facial bones will appear to tweak the emotion or make a new one.
  • additional retargeting tools for MHX rigs can be found on: http://diffeomorphic.blogspot.com/p/bvh-retargeter.html
  • some bones to tweak the torso, legs and arms poses are also available, and can be enabled in the Armature section of MustardUI (Tweak and Extra.L/Extra.R layers)
  • do not delete drivers unless you know what you are doing! Doing that might break functionalities. The driven shape-keys and properties can be controlled by MustardUI. If you are unsure, please contact me.
  • for Eevee users, enable Screen Space Reflections, and inside that panel also enable Refraction and disable Half Res Trace. Failing to do this might create artifacts in the eyes rendering. I also highly suggest to enable Ambient Occlusion.
  • for Cycles users, in the Light Paths panel, increase the number of Transparency Max Bounces to 16 or higher. Failing to do this might create artifacts in the hair rendering.
  • The model use Corrective Smooth/Shrinkwrap modifiers. If you find some odd clipping/behaviour while posing the model, try to disable them in the UI.
  • some poses/actions might be available, but they support FK. To switch to FK or/and snap to IK, use the operators in the Armature tab of the UI (Diffeomorphic 1.5.1), or the MHX panel (1.6). More informations about this are in the IK/FK note below.
  • the Physics can be enabled directly on the UI, for breasts and bottom. I tried to expose some properties (like jiggleness, inertia, etc..), let me know how it works!
  • if you have any problem or you have poor performance in viewport, try to check Instructions or the FAQ. If you can't find the solution to your problem, or you would like to report a bug, you can contact me (contacts at the end).
  • if the genital bones are broken (a part is outside the body), firstly check that Diffeomorphic is correctly installed (check the Morph tab in the UI, if Diffeomorphic is not installed there will be an error). If it's installed, clean the pose enabling Maintenance mode in my UI, and using the Clear Pose button in the Morphs panel. Otherwise try to use the Diffeomorphic function.

Note on performance

Be aware about the performance. I tried to delete as much as possible useless stuffs to give you the cleanest version I could make, but the big amount of correctives can really slow down the model especially on old PCs. Unfortunately this is a combined problem of how Blender manage shape keys/drivers, and how they are stored and called by the Diffeomorphic addon (which again, should be installed!). If you experience any slowdown, check the video in the model. The steps can be summarized as:

If the above don't help, you can also try to delete the Morphs you don't use after you set up your preferred body shape, as well as the Emotions you don't use. Note that with this option, the morphs will be permanently removed from the model. There are two ways which give similar results:

  • from MustardUI, follow the image instructions at this link;
  • open the DAZ Import tab (press N in Viewport, selecting the armature), go in the Advanced Setup -> Morphs -> Remove Custom Morphs. Select all the morphs except the ones needed, and this will immediatly boost the viewport FPS.

Finally (thanks to Iognos), if you are having issues with the model freezing every few minutes you can change or disable blender autosaving feature. Go to Blender settings, in Edit -> Preferences -> Save&Load-> Autosave-> change from 2 to something higher like 10 or disable it entirely. This happens because the file is quite big and blender takes too much time to save it on slow storage units.

Note on IK/FK

You have two options, depending on which version of Diffeomorphic you have:

  • if 1.6, find the MHX panel in viewport (press N in Viewport). Note that this panel will appear if you also installed http://diffeomorphic.blogspot.com/p/mhx-runtime-system.html , which is provided in the 1.6 package but not in the bitbucket repository download.
  • if 1.5.1, you can find it in my UI script.

I know it might be confusing, but from 1.5.1 to 1.6 the MHX support has been moved from Diffeomorphic to a new addon (MHX runtime system above). Therefore from 1.6 we have a dedicated panel, and I decided not to add the same operators again in the MustardUI.

Note on Face shape

The mesh used for this model is exactly the same as in game, but with perfect quads topology (so no more insane amount of time to compute subdivision or issues with bendings). However, the materials used are a bit more sophisticated that the ones in game, plus there are some additional features that are not available in in-game models. Note that only since version 3 (25/08/2021), the eyelashes and eye textures from the games has been implemented.

If you find the face "not so young" is because the ambient occlusion is acting on the part near the eyes (at least I found that to be the most notable effect that might change the model from the game one). However, in the Body properties tab of MustardUI you can find a Smooth Face shape key, that can help to remove this effect. In addition, you can tweak the Ambient Occlusion in the skin settings (default 0.8) to decrease this effect even further.

Final Notes



Version 9 (03/07/2022) - textures are not changed

  • changed genitals shader
  • changed nipples shape
  • reworked micro normals (thanks to coderestricted), this should fix problems at UV seams
  • fixed model auto-smooth and custom normals, it should now be compatible with GPU subdivision
  • fixed corrupted custom properties
  • fixed particle hair instances being affected by forces and gravity
  • fixed hair weights
  • fixed MustardUI not working in Blender 3.2
  • updated MustardUI to 0.23.1

Note: this version is compatible with Blender >=3.2 only.

Note: this is the last update for Tifa (except serious bugs), as a new model will be released soon. Check the website for more informations: https://mustard3d.eu/tifa-lockhart/

Version 8.1 (28/01/2022) - textures are changed

  • changed lips map texture (thanks to Sinet)
  • fixed some naming issues
  • updated MustardUI to 0.22.2

Note: from this version, all Diffeomorphic versions should be compatible (even if downloaded from BitBucket), and the morphs should now work properly also if the model is appended in another file.

Version 8 (23/01/2022) - textures are changed

  • reworked eyes shader and textures
  • added new face mesh fixes to better match game model (one of this has been made by Maiden Masher, who I really thank for the help)
  • added eyelashes length in advanced settings
  • upper eyelid can now move eyelids up
  • fixed hair position and shape
  • fixed reflections on eyes
  • fixed lips roughness at borders
  • fixed SSS in eye socket (thanks to Ero3DLight)
  • fixed eyebrows controller, now it can also be rotated upwards
  • fixed errors in the short hair B rig
  • other small bug fixes
  • tentative fix for a rare error that might decrease compositor performance (thanks to Auxtasy)
  • removed all old eyes shaders (the option in the UI to go back to previous shaders has been removed)
  • updated MustardUI to 0.22.1 (with light version generator tool)

Older changelog on my webpage


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Filename Downloads Created Filesize
  Textures - Version 8.1   14241 2022-01-27 20:13:46 640.53 MB
File contents:
  Model - Version 9   7740 2022-07-02 15:34:58 282.87 MB
  Model - Version 8.1   8030 2022-01-27 21:09:53 287.84 MB
  Textures - Version 8   2654 2022-01-21 20:49:43 640.45 MB
File contents:
  Model - Version 8   2484 2022-01-21 20:46:00 287.8 MB
  Diffeomorphic v1.5.1c   7281 2021-09-14 17:52:18 422.97 KB
File contents:
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