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The queen and her wrath, for you to do as you wish.
All the clothes that came with the game rigged, full nude body with shapekeys, particle hair for both, the game’s original hairs are available alternatively. Particle eyelashes and curve eyebrows are also included.
Some things to note:
All textures are packed into the .blend file, unpack them somewhere if you prefer.
Most importantly, they share the same rig, because I like the convenience. Now, what if you want to use both at the same time in the same scene? Two ways that I know: simply append them again into the scene, or you can also duplicate them, but that might be a bit more annoying to do, as you should select everything relevant including stuff that is shared between both, such as the eyes and teeth before duplicating.
Some more rambling:
I have also done my best to make them resemble their cinematic counterparts and used it as reference often, which made me notice that Petra doesn’t seems to have particle eyebrows (looks painted on) or lashes, at least in the Forsaken cutscenes that she is in, meanwhile Mara does. I still set them up for Petra anyway, it’s your choice whether to use them or not. Referencing the cinematics is also the reason why I set them up to have a lighter blue look, as the default blue in the textures didn’t resemble their cinematics look as much. Of course, you’re welcome to edit the materials to your preference.
Tag/credit me if you want, I do appreciate it and it’s nice to see what you make with them. If there’s any issues comment here or contact me on twitter @ent_duke
v1.1: improved weights around the back and shoulders plus neck area, and also for the boobs and butt bones,
changed some node setups and enabled subsurface translucency so that subsurface scattering actually works in eevee,
setup body emission texture to work with the regular uv map, no longer camera mapped
v1.2: Thanks to texture baking the nude models looks properly textured in the viewport, as a result there's only 2 materials on the body now, the skin and the nails
Tweaked both particle hairs, and set them up to work with physics simulation, baseline settings that should be fine in most cases
Mara's hair is especially better, it no longer is divided between several particle systems, they have all been merged down to 2, which makes it easier to tweak and work with
Also set up both particle hairs to work better in cycles with its proper hair shader, the principled hair bsdf
Everything else should work fine in either engine
Added bones to quickly open/close genitals shapekeys
Eyebrow curves thanks to this tutorial.
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|Mara_Petra_v1.1.7z||1200||2021-07-17 04:35:23||93.79 MB|
|Mara_Petra_v2.7z||382||2021-10-10 06:12:20||99.5 MB|