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Bones split into layers, new buttons in rigify panel. Adjust gaze follow scaling with "eyes_follow" rigify property while "eyes" bone is selected.
Eye highlights, roughness emission adjustable in "eyes.002" object properties, eye scaling adjustable as shapekey.
Eyes have a "highlights_glass" property that attempts to simulate eye volume for reflections by means of overlaying a glass lens shape.
Nipples flattened with shapekey for body, wetness property on object also affects face.
- 1.0: Initial Upload
- 1.1: Fixed eye scaling shapekey to play nicely with highlights_glass
- 1.2: Replaced normal map nodes with voronoi + bump for better projection near UV seams
- 1.3: Minor rig adjustments for spine FK
- 1.4: Added light path node for eyes for better cycles compatibility.
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|Yukikaze_Mizuki_1.4.blend||430||2021-05-20 14:35:01||12.05 MB|
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