CandyShop - Procedural Sweets

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Description

CandyShop - Procedural Sweets for Blender


Getting Help:
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If you have problems with this file, read the below notes on this Project Page.
Should that not solve them, hit up the Smutbase Discord Server https://discord.gg/T2DBVzH or
tweet https://twitter.com/therealcrute

Please note that if your problem could have been solved by reading the Project Page and you still ask me because you did not read through it, you will suffer my displeasure.

Popsicles


Features:
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Base Color: Put in your Diffuse Color here.

Color Preset: Let's your input through if set to 0, any higher value overrides it with premade Gradients. Your options and their respective values are:
1 Triple Orange
2 Solero(TM)
3 Designer Rainbow
4 Classic Rainbow
5 Vive la Revolution!

Hue/Val/Sat: Can be used to art direct the ice creams appearance. This violates all kinds of energy conservation laws, I am sure, but for NPR purposes it is perfect.

Wetness Position: Slides a wetness film down from the top of the object to its bottom.

Wetness Edge Hardness: Sets the hardness of the edge that the wetness film has. 0 is very gradual, 1 is very hard and abrupt.

Fluid Darkening: Allows you to darken the area that is covered in fluid. Not physically accurate but again, useful for NPR.

Transmission: Allows you to set the transmissiveness of the material. Ice Cream fares better with a little less, Popsicles should get a little more.

Bump Strength: Determines how deep surface irregularities are.

Subdivision Modifier: Doubles and smooths out Object Geometry for Smoother Silhouettes. Has a separate Viewport and Render Setting, keep Viewport Level low for better performance.


How to use:
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Paste, Append or link the Popsicle/Twinsicle/Roundhead, etc. Collection to your file. This will give you all you need.
All material settings are done in the Shader NodeGroups

Tutorial for Linking and Appending

https://smutba.se/tutorials/view/79/


Changelog:
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V [1.0.0] 2021/04/23 
Initial Release


Considered Future Features:
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Frozen Condensation Overlay

Procedural Melting
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Candy Cane


Features:
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Select the CandyCane Object in Object Mode, open the Properties Panel (press N) and find the Properties Tab. This holds the Custom Properties controlling the features.

Cane Length: Controls the length of the cane.

Divet Scale: Controls size of surface irregularities.

Handle Bend: Controls the amount of bend the handle has.

Rails Amount: Controls the amount of grooves along the canes length.

Twist Amount: Controls how many stripes the cane has.

Modifiers:
    Subdivision Modifier: Doubles and smooths out Object Geometry for Smoother Silhouettes. Has a separate Viewport and Render Setting, keep Viewport Level low for better performance.


How to use:
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Paste, Append or link the Lollipop Collection to your file. This will give you all you need. All material settings are done in the Shader NodeGroups

Tutorial for Linking and Appending

https://smutba.se/tutorials/view/79/


Changelog:
______________________________________________

V [1.0.2] 2021/04/24

FIXED Lattice would shear the cane, changed interpolation to linear. Now works as intended.

V [1.0.1] 2021/04/24

FIXED Modifier on Array.Start.Cap that was causing the render to spaz out is now gone.
REMOVED Bezier Path Objects that were no longer in use. Missed those before.
CHANGED Object Data Block naming to be consistent with my naming pattern.

V [1.0.0] 2021/04/23 
Initial Release


Considered Future Features:
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WetMap
Flavor Presets
Stripe Pattern Options
More Divet Options
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Credits:
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noodlebox: for helping me make this shader work on the deformed geometry. Magical!
lizendy: for telling me to stop adding features to my releases.
morelewd: for showing me an entirely new mindset on finishing assets.


Lollipop


Features:
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Colors: Hue, Saturation, Value Controls for the input Diffuse Color.

Bump Strength: Controls depth of surface irregularities.

Warp Strength: Controls bending of candy color lines.

Subdivision Modifier: Doubles and smooths out Object Geometry for Smoother Silhouettes.
Has a separate Viewport and Render Setting, keep Viewport Level low for better performance.

Bevel Modifier: Sharpens edges. Turn off for far away shots.

Solidify Modifier: Used to help with translucency in renders, turn off if not needed
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How to use:
______________________________________________

Paste, Append or link the Lollipop Collection to your file. This will give you all you need.
All material settings are done in the Shader NodeGroups

Tutorial for Linking and Appending

https://smutba.se/tutorials/view/79/


Changelog:
______________________________________________

V [1.0.0] 2021/04/23 
Initial Release


Considered Future Features:
______________________________________________

WetMap
Flavor Presets
More Divet Options
______________________________________________

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Filename Downloads Created Filesize
Files
  candyshop_popsicle_1_0_0.blend   663 2021-04-23 13:16:42 666.39 KB
  candyshop_candycane_1_0_2.blend   360 2021-04-24 20:09:39 361.08 KB
  candyshop_lollipop_1_0_0.blend   594 2021-04-23 13:16:43 175.42 KB
  candyshop_candycorn_1_0_0.blend   319 2021-04-24 11:11:50 129.64 KB
Thumbnail image for CandyShop - Procedural Sweets
https://www.youtube.com/watch?v=XX5mzUeZJDo
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