Trilla Suduri - Jedi Fallen Order

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Trilla Suduri - Jedi Fallen Order
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Trilla Suduri - Jedi Fallen Order
Trilla Suduri - Jedi Fallen Order
Trilla Suduri - Jedi Fallen Order
Trilla Suduri - Jedi Fallen Order


Trilla Suduri

What you get

  • Trilla with a fully nude body and both IK and FK rig
  • 8 outfits from the game and elsewhere, including some weapons
  • 3 hairstyles

This model was made in blender 2.91 and tweaked for Eevee, if you want to use her with Cycles anyway I consider you know what you're doing and don't need help. It should work fine with any 2.8 and ulterior versions of Blender.


  • You need the diffeomorphic addon installed in order to use the rig. I've used the version provided below, can't answer for previous or ulterior versions

(more info about the addon here :

"I know your models, anything new/specific with this one ?"

  • A bunch of preset expressions (~100) in the custom morphs in daz panel
  • Different dirt shader, let me know if it's better/worse
  • Scratches are now on all body parts
  • Pose library for useful hands' poses (grasp, fist)
  • Cape has a physx setup, disabled by default (see modifier tab)

How to use

  • This model is handled through 2 panels : the daz panel (diffeomorphic addon) for everything rig or shape keys related, the mustard UI panel for the rest

  • Daz panel :

  • When you select the rig, you'll find a bunch of controls for it in the daz panel under MHX sections, you can toggle layers, switch FK/IK (also possible from MustardUI) and other stuff. There's a layer for face bones but you can also use the Face Units.

  • In face units, body morphs and custom morphs, you'll find a whole bunch of shape keys for expressions or body transforms. Lots and lots of options.

  • From the posing section you can import daz poses if you have some.

  • Mustard UI Panel

  • In body properties you'll find a box to deactivate corrective shape
    keys on the body. It can help for clipping with clothing at the cost of less accurate body shapes. Uncheck to reactivate the shape keys.

  • In the skin properties section lies the wet, tan, tanlines, scratches, spanked and dirt options. Just select the value you want for each one.

  • In the makeup section you'll find a bunch options. Activate the checkbox for the parameter you want to change and choose the color.

  • In the hair tweaks section you can change her hair color, same as makeup options.

  • In the outfits section you can select the desired outfit in the drop menu and then each individual piece of clothing with the buttons. When you see a little gear icon, it means there's some special color tweak options available if you click on it.

  • In the hair section you can select the hairstyle

  • Finally in the body armature layers, you'll find armature layers and switches between IK/FK and modes for the rig (same as in Daz Panel). Use the rest pose switches if you're on rest pose, otherwise use the other poses switches (longer to execute).

Known issues

  • Clipping with clothes. Multiple things you can do : 1) Check if it's because you're in the viewport and the subdivision surface modifier for the body isn't activated. 2) Activate the "deactivate corr. shape keys" checkbox in the MustardUI panel. 3) Create a body mask to hide the unwanted parts 4) Learn/use sculpting, trust me it's mighty useful
  • Some shape keys in the daz panel don't work straight away on opening the file. Only fix I've found is to delete a driver (on the body mask for instance) and immediately undo (ctrl+z). After that everything works fine. If somebody has a permanent fix, I'm interested.


  • Everything is purple ! Hello new blender guy/girl. Go to File --> External Data --> Find Missing Files, then navigate to wherever you put the textures folder on your drive and click on the "Find Missing Files" button.
  • The pose library don't work ? Make sure you have no bones selected in the pose mode, then switch armature to object mode and activate poses.
  • Heels are weird/flat : try the poses in the heels pose library.
  • Her hair looks weird in Cycles : remove all the AO nodes in hair and body materials + set the subsurface to 0 on the hair material


  • Tag me if you use the model, I'd enjoy seeing what you do with it (@LeGuymelef on twitter)
  • What's next : nothing planned at the moment.


  • shinteo for the original model
  • Mustard for the UI


  • V1.1 (no need to redownload textures) : fix for the hands' corrective morphs which weren't working
  • V1.0 : initial release

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  Trilla_V1.1_-_LeGuymelef.blend  6962020-12-22 20:31:37145.08 MB
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  Trilla_V1.0_-_LeGuymelef_-_Textures_la6y3T1.7z  9092020-12-11 17:31:12420.08 MB
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File contents:  4882020-12-08 16:30:49429.11 KB
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