Zack Fair - Final Fantasy 7 Remake

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Zack Fair from Final Fantasy 7 Remake fully nudable.

This model uses Autorig pro armature, you'll need the rigtools add-on if you haven't installed it yet to get all the options for it (IK to FK, neck follow on/off properties).

This model also uses the MustardUI menu to quick access many properties like outfit, skin and body shapes sliders.

 **Important Notes**

- This model is compatible with Blender 3.4.0 and newer versions, loading it in any of 
the previous version may not work.
- If you want to see better detail for muscle shapekeys, turn smooth corrective off.
- Activate the "Advanced" Bone Armature Layer to see more bone options for the Torso and limbs.
- Save the blend file in the same folder you chose to extract the "textures.7z" file. 
Open blend file after you extracted the zip, if you still managed to get missing textures, go to 
"File>External Data>Find Missing Files", then select the textures folder, and save.
- For Final Fantasy 7 Remake models hair usually needs about 28 transparency samples 
to avoid black artifacts in the hair meshes in Cycles.
- The Rig tools add-on (version 3.67.12) is required to have access to the "head/neck follow lock" 
and "IK-FK", snapping settings for limbs in the active workspace and tool menu.  
(If you have the full version of Auto-rig pro don't install this, this is only 
required for animators that don't own the full version)
- Install rig-tools like any add-on (preferences>Add-ons>Install>select zip
(press the check box to activate.)
- If you have questions about how to utilize the ARP rig, check the rig's FAQ page:
- IF you have any problems with the UI menu, check out Mustard's FAQ page
- Use 7zip to extract the textures to avoid any issues.
- If you got missing textures (pink) check out this tutorial:
- If you still got missing textures it's most likely your zip file containing the 
textures got damaged during thedownload and some texture files were damaged, try downloading again.



Version 2

-Updated the hair shaders, added a Cycles hair option accessible through the UI menu.

-Fixed topology and proportions of the model to balance his likeness original model and preserve more realism.

-There are now two pants meshes one with the open zip and a normal one, change them using the UI menu so the mask modifiers react, if you hide the mesh manually you'll get just a cropped body.

Version 3

-Added "anus" shapekey to save the animators the "where's his butthole" stupid comments in their animations. -Separated Shapekeys and body properties in the menu -Added "casual" outfit -Updated Hair shaders -Updated body textures and body shaders -Fixed seams around the genital area -Updated MustardUI menu version

Version 3.01

  • Updated MUstardUI Script to version 0.25
  • Various Optimization updates.
  • Fixed Penis control bones not being selectable in some situations.

Version 3.02

  • Updated Armature (new ARP Spine single control bone) (Download latest Rig tools)
  • Updated Mustard UI
  • Updated hair shaders
  • Updated Closed Eyelids auto pose (use the c_eyelid_top bones)

For any questions about the model or if you wanna report a bug, you can contact me at my twitter:


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Filename Downloads Created Filesize
Files   245 2022-12-15 07:34:15 38.64 KB
File contents:
  Zack_textures.7z   572 2022-12-15 07:34:13 121.84 MB
  Zack_v3.02_by_mokujinh.blend   616 2022-12-15 07:34:15 12.52 MB
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Basics: Materials & Rendering
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