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Risk of rule34
Howdy, this is the first time I tried to rig some models, and with the limited testing I did, it came out pretty alright I think.
Still, this is rigify + automatic weights with some minor weight paint corrections here and there, and I am a newbie at this so there might be issues or things not behaving as you'd expect.
Some info and features:
Both models come with a setup to switch between a toon styled shader that mimics the style of the game, and a simple PBR one that should work with cycles. (Unfortunately it seems the shader to rgb node, which is the main basis for the cartoony effect, does not work in cycles at this moment, only in EEVEE)
Other than that, if you wish to change the character's skin color or do other customization with the nodes, it shouldn't be much of a problem, just tweak the shaders as you wish, I avoided using textures because I'm lazy with UV unwrapping and I like procedural stuff.
Also both base nude models were edited to closely match the game's proportions, however it might look a bit extreme nude, but you can tweak it and make shapekeys etc.
I'd love to see what you do with them, so crediting is appreciated but optional, plus if you need help or got feedback you can reach me @ent_duke
Huntress v1.1 - remade and updated some stuff, her body now has all the usual daz shapekeys, added Loader
Credits and thanks:
Neroticus for uploading the build-a-bod used as the base nude model.
100drips on youtube for having a free version of their hexagon shaders that was used on the material for the Huntress's clothes.
3d-wolf for their PBR Materials addon that I used for some additional detail in the PBR materials.
Hopoo Games for Risk of Rain and the thicc characters.
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|Artificer_v1.blend||2279||2020-09-21 07:59:08||80.65 MB|
|Huntress_v1.blend||1575||2020-09-21 07:59:09||11.97 MB|
|Huntress_v1.1.blend||2049||2020-09-30 08:36:05||83.94 MB|
|Loader_v1.blend||1627||2020-09-30 08:36:09||97.92 MB|