HorseCock Dildo Flared

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HorseCock Dildo Flared
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HorseCock Dildo Flared
HorseCock Dildo Flared
HorseCock Dildo Flared
HorseCock Dildo Flared
HorseCock Dildo Flared


HorseCock Dildo Flared V 1.51

model by AutLizard
rig upgrades by crute

Rigged NoName™ HorseCock Dildo.

  • FK with Automated and Adjustable Curl,
  • Spline-IK,
  • Parenting Switch for Spline-IK Controllers
  • Rig-configurable Colors (No Node-Editing Necessary)
  • Flare ShapeKey to Switch Between Flared and Unflared Version
  • All Quads, No Spirals, No Poles Exceeding a Valence of 5
  • Wetness Map

If you need a hi-res version for baking normals off of, let me know. It comes in at around 3.5 million polys tho, so I did not want to clog up server space with it unless needed.

Loading the rig UI

The Rig UI loads automatically, unless you have "Auto-run Python Scripts" disabled, in which case, all you need to do is run it from the text editor by selecting the file and hitting "Run" manually.

Manually Running Python Scripts in BlenderAuto-Running Python Scripts in Blender. Warning: might pose a security risk

Using the Rig

Getting to the Rig Settings

If you have successfully loaded the Rig UI, you can control all aspects of the rig by going to Pose Mode, Expanding the Sidepanel and find the Rig Settings in the View Tab

Custom Rig UI in the View Tab of the Sidepanel

Even if you failed to do so, the Rig Settings can be accessed through the Properties Bone. It is shaped like a wrench.
If you select this bone in Pose Mode, the View Tab in the Sidepanel will display the Rig Properties. These correspond to the rig's custom properties. Not the full package, but you will find what you need there, even without loading the custom UI

Properties Bone

Controlling the Color

The colors of the individual parts can be controlled through color pickers in the Rig Option Menu. If you want to change the edges of the regions, you can edit their vertex masks in the mesh tab of the 'Chance.Unflared' Object.

Posing the Rig

FK Controls

Per default, the rig starts out in FK mode. Simply rotate the circular-shaped Shaft.001.FK bone.

Curl Automation
The curving of the dick is automated so you need only one controller to bend it. You can control the influence of this automation with the "Curl Auto" slider.

Curl Falloff
If you want the curling to be uneven, you can add a fall-off to the curl with the "Curl Falloff" Slider. You can further adjust and fine-tune those Falloff Values with the factor sliders.

Tweak Bones
You can manually adjust the rotation of each segment of the shaft by displaying the "FK Tweak" Layer. These tweaks can also be applied on top of the Curl Automation.

Spline IK
As an option to FK controls, you can also use a Spline IK which will align the bones to a NURBS curve, resulting in smooth deformation.

Parenting Constraints
The "Spline Parenting" slider allows you to make the Spline controllers follow each other like in a parenting hierarchy. This is good for posing. If during an animation you want to use the spline to "thread the needle", i.e. parent one of its controllers so it stays with another character, turn this off.

Flare ShapeKey Allows for flaring out the glans or returning it to its unflared state.

Bone Layer and Rig Control Overview

Version History:

1.52 Update 18.09.2020

  • Activated Bar Indicators on the Sliders for visual feedback

1.5 Update 07.09.2020

  • Fixed Color Pickers to allow multiple instances to be appended
  • Ball Shape Keys added for subtle asymmetry
  • Rig Panel Updated with iconized toggles
  • Newer WetMap Model integrated
  • Added Irregular Border to WetMap

1.4 Update 01.09.2020

  • Added Glans Tweak Bone
  • Retopologized Mesh to All Quads
  • Texture for Veins added, Resolution of Vertex Paint was insufficient
  • WetMap added
  • ChildOf Constraint replaced with Armature Constraint
  • Fixed Curve to Armature Object to keep them in the same Location
  • Added Corrective Smooth Modifier
  • Added Render and Viewport Toggles
  • Minor Icon and Structural Changes to Panel
  • Minor Weight Painting Tweaks
  • Switched FK CTRL Rotation Modes to XYZ Euler
  • Exposed Normal Map Intensity
  • Panel should now work with linked files

1.3 Update 05.07.2020:

  • Tangent Space Normal Map added

1.2 Update 02.07.2020:

  • Iconised Rig UI Panels
  • Rig Panel Restructured
  • Custom Properties moved to Rig Options and can be accessed without Properties Bone

1.1 Update 01.07.2020:

  • Added Custom Rig Shapes
  • Added Spline IK
  • Added FK/IK Switch
  • Added Properties Bone
  • Added Vertex Paint Masks
  • Added Color Controllers
  • Added Curl Automation on FK chain
  • Added Factor Controls for the curl
  • Added Parenting Constraints for the Spline IK controllers
  • Added Flare Shapekey
  • Added Subdivision Controls (Viewport and Render)

1.0 Initial Commit 24.06.2020:

  • FK Rig

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  chance_flared_V1.52.blend  22632020-09-18 08:27:243.03 MB
🇳🇱 EU0 Download (Patrons only)    🇳🇱 EU1 Download    🇨🇦 NA Download
  chance_flared_V1.51.blend  7022020-09-07 22:55:363.99 MB
🇳🇱 EU0 Download (Patrons only)    🇳🇱 EU1 Download    🇨🇦 NA Download
  chance_flared_V1.5.blend  4002020-09-07 14:22:454.02 MB
🇳🇱 EU0 Download (Patrons only)    🇳🇱 EU1 Download    🇨🇦 NA Download
  chance_flared_V1.4.blend  5662020-09-02 19:54:313.96 MB
🇳🇱 EU0 Download (Patrons only)    🇳🇱 EU1 Download    🇨🇦 NA Download
  ChanceUnflaredV1.3.blend  22372020-07-06 13:31:022.68 MB
🇳🇱 EU0 Download (Patrons only)    🇳🇱 EU1 Download    🇨🇦 NA Download
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Importing SFM Maps into Blender
REDxEYE recently updated his SourceIO plugin. The latest version allows you to import SFM maps.