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HorseCock Dildo Flared V 1.3
Rigged NoName™ HorseCock Dildo.
- FK with automated and adjustable curl,
- Spline IK,
- Rig-configurable colors (no node-editing necessary)
- Flare ShapeKey to switch between flared and unflared version
If you need a hi-res version for baking normals off of, let me know. It comes in at around 3.5 million polys tho, so I did not want to clog up server space with it unless needed.
Loading the rig UI
The Rig UI loads automatically, unless you have "Auto-run Python Scripts" disabled, in which case, all you need to do is run it from the text editor by selecting the Rig_UI.py file and hitting "Run" manually.
Using the Rig
Getting to the Rig Settings
If you have successfully loaded the Rig UI, you can control all aspects of the rig by going to Pose Mode, Expanding the Sidepanel and find the Rig Settings in the View Tab
Even if you failed to do so, the Rig Settings can be accessed through the Properties Bone. It is shaped like a wrench.
If you select this bone in Pose Mode, the View Tab in the Sidepanel will display the Rig Properties. These correspond to the rig's custom properties. Not the full package, but you will find what you need there, even without loading the custom UI
Controlling the Color
The colors of the individual parts can be controlled through color pickers in the Rig Option Menu. If you want to change the edges of the regions, you can edit their vertex masks in the mesh tab of the 'Chance.Unflared' Object.
Posing the Rig
Per default, the rig starts out in FK mode. Simply rotate the circular-shaped Shaft.001.FK bone.
The curving of the dick is automated so you need only one controller to bend it.
You can control the influence of this automation with the "Curl Auto" slider.
If you want the curling to be uneven, you can add a fall-off to the curl with the "Curl Falloff" Slider. You can further adjust and fine-tune those Falloff Values with the factor sliders.
You can manually adjust the rotation of each segment of the shaft by displaying the "FK Tweak" Layer. These tweaks can also be applied on top of the Curl Automation.
As an option to FK controls, you can also use a Spline IK which will align the bones to a NURBS curve, resulting in smooth deformation.
The "Spline Parenting" slider allows you to make the Spline controllers follow each other like in a parenting hierarchy. This is good for posing. If during an animation you want to use the spline to "thread the needle", i.e. parent one of its controllers so it stays with another character, turn this off.
Allows for flaring out the glans or returning it to its unflared state.
1.3 Update 05.07.2020:
- Tangent Space Normal Map added
1.2 Update 02.07.2020:
- Iconised Rig UI Panels
- Rig Panel Restructured
- Custom Properties moved to Rig Options and can be accessed without Properties Bone
1.1 Update 01.07.2020:
- Added Custom Rig Shapes
- Added Spline IK
- Added FK/IK Switch
- Added Properties Bone
- Added Vertex Paint Masks
- Added Color Controllers
- Added Curl Automation on FK chain
- Added Factor Controls for the curl
- Added Parenting Constraints for the Spline IK controllers
- Added Flare Shapekey
- Added Subdivision Controls (Viewport and Render)
1.0 Initial Commit 24.06.2020:
- FK Rig
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