Description
Appending this file's "ColorPicker" Collection adds an armature with a bone-based color picker to your file.
This picker is only for picking out NAUGHTY COLORS!
How to use:
- Append the contents of the file. See image for further instructions.
- Join the Picker armature to your other armature
- Select the Display.Color Material and copy the HSV node and its driver into the materials that you want it to influence.
Changelog
V 1.2 adds a bunch of color correcting nodes that transform the linear HSV output into gamma-corrected sRGB for the picker's color wheel.
TL/DR: Color Picker is now more accurate.
V 1.1 adds a different UI with a color-wheel so you can see what color the position of the picker will select before moving it there. Since this requires extra nodes and materials to do, it is a little heavier on resources, so if you want to append millions of pickers, better stick with V 1.0.
V 1.0 Init
Credits to:
Rumbling Rose: for driver math on the circular picker https://twitter.com/RumblingRose3D
Luca Rood whose color transform nodes I use, find them here: https://gumroad.com/l/TYDCb
zixh: for node wizardry on the picker gradient https://twitter.com/zixh10
sneakysnacks: for providing helpful insight and promoting synergy, also beta-testing
Tags
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Filename | Downloads | Created | Filesize | ||||||
Files | |||||||||
BoneBasedColorPicker_V1.2.blend | 1159 | 2020-08-02 11:09:07 | 480.63 KB | ||||||
BoneBasedColorPicker_V1.1.blend | 955 | 2020-06-11 10:02:23 | 518.48 KB | ||||||
BoneBasedColorPicker_V1.0.blend | 989 | 2020-06-09 18:09:53 | 192.99 KB | ||||||
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