BlondeWizard's Boob and Butt Boxes

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BlondeWizard's Boob and Butt Boxes
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BlondeWizard's Boob and Butt Boxes
BlondeWizard's Boob and Butt Boxes
BlondeWizard's Boob and Butt Boxes
BlondeWizard's Boob and Butt Boxes
BlondeWizard's Boob and Butt Boxes
BlondeWizard's Boob and Butt Boxes


**************************BlondeWizards Boob and Butt Boxes***************************************

**Note! This was made in Blender 2.83, previous versions may or may not work**

**** Requirements ****

Your Model must have a mesh. Your Model must have Boobs and/or Butt bones to apply the bone parenting.

****** How to use ******

  • Open your desired model that has breasts and/or a butt.
  • Move the Boob Box left and Boob Box Right over the corresponding breasts, make sure that the box

forms a bubble around the boob or glute, it needs to surround most of it, the vertex side or the flat-faced side needs to be facing the base of the mesh, you can scale, rotate, transform, etc. each box to your liking.

  • Once a Box is positioned in the spot you want the bounce or physics to take place on your mesh,

click on your Model in Object Mode and add a Mesh Deform Modifier in the Modifiers Section.

  • In the Mesh deform modifier, click on the Object section and pick the desired Box for the Binding

to take place.

  • Click Bind, this will clamp the box to the Mesh and the Boob or Glute will jiggle around in the


  • After Binding a Box to a part of the Mesh, click the BOX FIRST in object mode, then shift+click on

the bone associated with that Boxes position, with the BOX and the BONE selected, click pose mode.

  • Once you are in Pose mode, Mouse over to Pose > Parent > Bone

  • Click Bone and now the BOX will follow the BONE wherever the Model goes.

  • Aaaand your Done!

Note: I cant figure out how to interact with the boxes in realtime in the viewport, so hit play on the timeline and watch the jiggle effect on the boxes. You can play around with them adjust each one to your liking. Enjoy.


Can the Boxes collide with other Boxes, Objects, Dicks, Balls, etc.?

Yes! they can, just add a collision modifier to the selected Box for the Bound Mesh area and adjust settings accordingly.

Can this work with hair?

It should, I haven't tested this yet, but i would rather use blender's hair physics system.

Can i make a nutsack swing?, a giant swinging stomach?, How about double chins or neck fat?

Yes as long is there are bones for that, then yes lol.

I want to know how to make these boxes. How do i do it?

Watch this video by Melt Rib on YouTube:

*Final Notes*

You can donate to me via paypal:


Melt Rib on youtube for this video on how to setup the boxes:

mavixtiuos for the Blender porting of His Scarlet FFVII Model, Link:

Mustard over at Smutbase for making the Scarlet_V2 Model accessible for everyone.

I am still new to Blender and i cant offer too much but maybe we can learn from each other. Thanks!

If you have questions Contact me on Discord via: BlondeWizard#7697

SmutBase is a free service. However, it costs about $0.03 to deliver you a 1GB file. With over 20TB of traffic every month and growing, SmutBase needs your help. If only 1% of our users each gave us $5 for a single month, we could keep the site running for several years.

Files  26082020-06-05 21:47:141.3 MB
🇳🇱 EU0 Download (Patrons only)    🇳🇱 EU1 Download    🇨🇦 NA Download
  Boob_Box_Left_Test.mp4  12702020-06-06 16:27:07544.05 KB
🇳🇱 EU0 Download (Patrons only)    🇳🇱 EU1 Download    🇨🇦 NA Download
  Boxes_Preview_1.mp4  10912020-06-06 16:57:08116.7 KB
🇳🇱 EU0 Download (Patrons only)    🇳🇱 EU1 Download    🇨🇦 NA Download
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