Here an rule 63 version of Cloud Strife.
I took FF7 remake cloud head and connected it to user mavixtious_ Scarlet model body.
I modified Mustard "completely rigged version" blend file rather than mavixtious blend version.
Color: I used user Mustard tifa model color texture and replaced the bottom-left corner by the color texture of FF7 claudia head.
Normal: Once again, I used user Mustard tifa model texture and replaced the bottom-left corner by the normal texture of FF7 cloud head.
FF7 head normal map have some issue in the neck area so I had to replace the texture in this area.
Textures are provided in a separated .zip (great idea from Mustard).
Default body texture quality are 2k, but the zip contain a extra folder with 4k quality.(just swap and replace).
4k version won't increase texture quality of the head.
Bone from cloud fbx rig have been joined to the blend original rig:
Layer 3: Pendant/collar
Layer 4: Hair master bone
Layer 5: All hair
Layer 19: Ordinary hair
Layer 20: Gorgeous hair
Layer 21: Standard hair
Note that there were no bone from the original blend rig in these layer.
Cloud neck/head/face/eye and mouth now use original (scarlet) rig bone weight.
Separated hair bone on different layer.
Adjusted face/head rig to the model.
Weighted the eyelashes
Clean up of the vertex group
Removed original cloud fbx face/head bone from the rig.
Moved Pendant/collar bone to layer 3.
Changed solid view material color
Inversed the green channel of face area on the normal body.
People will need to redownload the 4k zip
Inversed the green channel of all other normal map coming from FF7.
Removed all texture that could be replaced by direct rgb/float value.
This mean that some material obviously got reworked.
Cloud got blondier!
Extracted metal and rough texture map from FF7 "_M" texture as greyscale image.
Extracted only when texture could not be replace by direct rgb/float value.
Converted all rgba(4 channel) image to rgb(3 channel).
Removed useless alternative texture.
Added cloud buster sword.
Moved the two necklace to the "todo" collection.
They will require new weight to work correctly with the rig.
You can also find the rest of the "unconverted" mesh from FF7 in these.
Added Mustard UI to allow easier change of the hairstyle, head dress/acc and visibility of the sword.
I obviously changed the preview image from the project.
Fixed the neck area of the body normal map texture.
Fixed some uv vertex in the back (near the body/head joint) that were causing hatch bug.
Converted the body textures into .jpg.
I don't know why I turned them into .tga when they were .jpg in the first place.
Hair got their own armature.
Cloud_rig still contain hair bone just in case.
Moved textures to a separated zip (great idea from Mustard).
Updated mustard_ui_cloud.py to version 0.10.4.
Re-rendered the image preview.
ProGamer000900 for FF7 remake Cloud, Claudia and Buster sword fbx model/texture.
mavixtiuos for body model.
Mustard for rig/blend file/texture.
Special Thanks to him/her for his/her help