Cloud Strife (rule 63)

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 Large preview image for Cloud Strife (rule 63)

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 Large preview image for Cloud Strife (rule 63)

 Large preview image for Cloud Strife (rule 63)

 Large preview image for Cloud Strife (rule 63)

 Large preview image for Cloud Strife (rule 63)

 Large preview image for Cloud Strife (rule 63)

Description

Here an rule 63 version of Cloud Strife.
I took FF7 remake cloud head and connected it to user mavixtious_ Scarlet model body.
I modified Mustard "completely rigged version" blend file rather than mavixtious blend version.

Texture

  • Color: I used user Mustard tifa model color texture and replaced the bottom-left corner by the color texture of FF7 claudia head.
  • Normal: Once again, I used user Mustard tifa model texture and replaced the bottom-left corner by the normal texture of FF7 cloud head.
    FF7 head normal map have some issue in the neck area so I had to replace the texture in this area.
  • Textures are provided in a separated .zip (great idea from Mustard).
    Default body texture quality are 2k, but the zip contain a extra folder with 4k quality.(just swap and replace).
    4k version won't increase texture quality of the head.
  • Bone from cloud fbx rig have been joined to the blend original rig:

  • Layer 3: Pendant/collar
  • Layer 4: Hair master bone
  • Layer 5: All hair
  • Layer 19: Ordinary hair
  • Layer 20: Gorgeous hair
  • Layer 21: Standard hair
  • Note that there were no bone from the original blend rig in these layer.

    V2 Change

  • Cloud neck/head/face/eye and mouth now use original (scarlet) rig bone weight.
  • Separated hair bone on different layer.
  • V3 Change

  • Adjusted face/head rig to the model.
  • Weighted the eyelashes
  • Clean up of the vertex group
  • Removed original cloud fbx face/head bone from the rig.
  • Moved Pendant/collar bone to layer 3.
  • Changed solid view material color
  • Inversed the green channel of face area on the normal body.
    People will need to redownload the 4k zip
  • Inversed the green channel of all other normal map coming from FF7.
  • Removed all texture that could be replaced by direct rgb/float value.
    This mean that some material obviously got reworked.
    Cloud got blondier!
  • Extracted metal and rough texture map from FF7 "_M" texture as greyscale image.
    Extracted only when texture could not be replace by direct rgb/float value.
  • Converted all rgba(4 channel) image to rgb(3 channel).
  • Removed useless alternative texture.
  • Added cloud buster sword.
  • Moved the two necklace to the "todo" collection.
    They will require new weight to work correctly with the rig.
    You can also find the rest of the "unconverted" mesh from FF7 in these.
  • Added Mustard UI to allow easier change of the hairstyle, head dress/acc and visibility of the sword.
  • I obviously changed the preview image from the project.
  • V4 Change

  • Fixed the neck area of the body normal map texture.
  • Fixed some uv vertex in the back (near the body/head joint) that were causing hatch bug.
  • Converted the body textures into .jpg.
    I don't know why I turned them into .tga when they were .jpg in the first place.
  • Hair got their own armature.
    Cloud_rig still contain hair bone just in case.
  • Moved textures to a separated zip (great idea from Mustard).
  • Updated mustard_ui_cloud.py to version 0.10.4.
  • Re-rendered the image preview.
  • Credit

  • ProGamer000900 for FF7 remake Cloud, Claudia and Buster sword fbx model/texture.
  • mavixtiuos for body model.
  • Mustard for rig/blend file/texture.
    Special Thanks to him/her for his/her help
  • My twitter


    Filename Downloads Created Filesize
    Files
    cloud_63_v4.7z
    🇳🇱 EU Download
    🇨🇦 NA Download
    290 2020-07-05 14.82 MB
    cloud_63_textures.7z
    🇳🇱 EU Download
    🇨🇦 NA Download
    233 2020-07-05 68.63 MB
    Previews
    render202007042001.png
    🇳🇱 EU Download
    🇨🇦 NA Download
    49 2020-07-05 5.06 MB
    render202007042002.png
    🇳🇱 EU Download
    🇨🇦 NA Download
    32 2020-07-05 5.23 MB
    render202007042003.png
    🇳🇱 EU Download
    🇨🇦 NA Download
    26 2020-07-05 5.27 MB
    render202007042004.png
    🇳🇱 EU Download
    🇨🇦 NA Download
    28 2020-07-05 3.08 MB
    render202007042005.png
    🇳🇱 EU Download
    🇨🇦 NA Download
    32 2020-07-05 3.12 MB
    render202007042006.png
    🇳🇱 EU Download
    🇨🇦 NA Download
    35 2020-07-05 3.21 MB
    Thumbnail image for Cloud Strife (rule 63)

    Comments

    Yep, saw it coming
    Reply • May 31, 2020, 4:22 p.m. -  Selfmindsources
    1 |
    Finally.
    Reply • May 31, 2020, 8:30 p.m. -  kaito-sama
    |
    Holy Jesus
    Reply • May 31, 2020, 8:43 p.m. -  sfmkinkystuff
    |
    Nobody wants this gay shit. We got real female characters such as Tifa, Scarlet, and etc.
    Reply • June 1, 2020, 6:56 a.m. -  espada9000
    1 | 6
    You used the body of Cloud's mom? lol
    Reply • June 1, 2020, 2:52 p.m. -  ztiphoon
    |
    Only the head texture.
    Reply • June 1, 2020, 6:45 p.m. -  Raistin_Kane
    |
    ummm... can anybody upload cloud's mom? :D if there is any? maybe he was bred in a bath tube LOL :D
    Reply • June 2, 2020, 5:52 a.m. -  Mineral69Fred
    |
    Can't say I wasn't expecting this
    Reply • June 2, 2020, 1:54 p.m. -  Rkss
    1 |
    This is unholy
    Reply • June 3, 2020, 8:56 p.m. -  sr4ger
    1 |
    Good news! (for people that actually want to use this model) If you look at the head mesh provided by ProGamer000900, you will notice that they have the same number of vertex, edge, etc... but different vertex order. Plugin to transfer vertex order won't work. (must be because the mesh are tri and/or that some of the edge have different direction) However, you will also notice that the vertex on the uvmap are exactly identical. Using the uvmap, one may "transfer" the vertex order. So, created I scarlet head that shape morph to cloud head, transfer weight from scarlet model to my scarlet head, morph the head to cloud, transfer the weight of the head to my cloud model... and now my cloud model is correctly weighted for the scarlet rig head bone. I will eventually post a update.
    Reply • June 5, 2020, 3:49 a.m. -  Raistin_Kane
    |
    Man, I just noticed that because I moved the c_eye bones to fit cloud, there is huge spike on the face(hided by the hair)...
    Reply • June 19, 2020, 6:04 a.m. -  Raistin_Kane
    |
    Now it should be ok.
    Reply • June 25, 2020, 6:18 a.m. -  Raistin_Kane
    |
    would love to see this in sfm
    Reply • June 29, 2020, 12:30 p.m. -  ReinboaSFM
    |
    Sorry, but I won't port it to SFM.
    Reply • June 29, 2020, 7:05 p.m. -  Raistin_Kane
    |
    I am having problems with the textures for this model. I have the textures folder in the same directory as the model yet I am still getting Pink Textures
    Reply • July 9, 2020, 1:18 a.m. -  nightheart76
    |
    This is weird...and by weird I mean that the file I zipped do the same on my computer! Anyway, this appear to be quite easy to fix: In blender: File/External Data/Find Missing Data/ Click the" Missing Files" blue button. (next to cancel) Thought I notice that 40 people didn't download the texture (texture have been modified since the previous version) and no one gave feedback.
    Reply • July 9, 2020, 2:19 a.m. -  Raistin_Kane
    |

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