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A set of 5 Semen Shader materials. 2 for Eevee, 3 for Cycles.
To use the Shader nodes, simply append the NodeGroups to your current working file. You can then Add them to your shader tree through Add > Group > DesiredShaderNodeName.
There are 5 Shader setups in all, 2 of them are made for Eevee, 3 for Cycles.
Included in the Library File is also some Test Geometry. This is to help you in tweaking the shaders to your liking. Simply change the material on the geometry close to the ones it will be used on to get an accurate preview of your settings.
V2.0 NodeGroups and Rewrite
- Converted the Materials into NodeGroups. Seemed more practical that way.
- Rewrote the Shaders for eevee.
V1.2 Library Cleanup
- Made some minor tweaks to transmission properties on crute mat.
- Purged the library of fluff to make appending easier.
V1.1 Shader Output separated
- Sorted Scene into Collections: Lights, Shader Spheres and Shader Test Geometry
- Added Eevee Fallbacks to Cycles Materials. So there is at least a preview in Material View. This is not 100% like the Cycles version. For obvious reasons, I would not recommend using it for rendering. They exist solely so your material does not go invisible in Material View.
DR for the DR Shader Setup, Rendering and Testing https://twitter.com/DesireReality3D
ESymphony for the ESymphony Setup
Rigid3D for the Rigid3D Setup
Varenta for consulting and TD services
WO!262 for the WO!262 Setup, available as video tutorial here: https://youtu.be/JnAx9KNgXcw
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|CumBucket_SemenShaderLibrary_V2.0.blend||10140||2021-01-19 03:13:15||5.52 MB|
|CumBucket_SemenShaderLibrary_V1.2.blend||5496||2020-06-01 14:28:27||548.73 KB|
|CumBucket_SemenShaderLibrary_V1.1.blend||1457||2020-06-01 08:12:49||851.22 KB|
|CumBucket_SemenShaderLibrary_V1.0.blend||1861||2020-05-30 19:50:09||840.29 KB|