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I'll try to import this SFM files https://sfmlab.com/project/27767/ created by SFMLab-Import, But with better topology, UVS, and textures made by myself. Also going to post tentacles that I made from scratch.
I'm still learning how to make better PBR textures and materials. So I'm going to continue improving the files with future updates.
Right now in the collection:
- A Wall that can use as a human restrainer
- One tentacle
- A floor
- Simple plane object with procedural textures
The tentacle have a basic rig, and can be pose using curves. If you are new to curves it will be a little challenging
This models use 2K textures for all the channels, so the texture folder is big, also added a procedural texture, so you can use it on your own tentacle models or assets
Current issues The wall_1 and the tentacle have their normals green channel inverted, the material node fix this issue, the other materials of the other models have their normal maps corrected
Versions 1.1.0 (12/06/20)
- Added a floor object
- Added a simple plan object with procedural textures
- Separete textures for the main blend file
- Added procedural textures as an altertnative download
Versions 1.0.0 (22/05/20) Initial release
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|textures_8j5XJ6D.rar||3716||2020-06-12 17:52:39||76.73 MB|
|Procedural_texture.rar||2933||2020-06-12 17:52:42||20.27 MB|
|Tentacles_Vinny_v1.1.0.blend||3999||2020-06-12 17:52:43||3.0 MB|