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I'll try to import this SFM files https://sfmlab.com/project/27767/ created by SFMLab-Import, But with better topology, UVS, and textures made by myself. Also going to post tentacles that I made from scratch.

I'm still learning how to make better PBR textures and materials. So I'm going to continue improving the files with future updates.

Right now in the collection:

  • A Wall that can use as a human restrainer
  • One tentacle
  • A floor
  • Simple plane object with procedural textures

The tentacle have a basic rig, and can be pose using curves. If you are new to curves it will be a little challenging

This models use 2K textures for all the channels, so the texture folder is big, also added a procedural texture, so you can use it on your own tentacle models or assets

Current issues The wall_1 and the tentacle have their normals green channel inverted, the material node fix this issue, the other materials of the other models have their normal maps corrected

Versions 1.1.0 (12/06/20)

  • Added a floor object
  • Added a simple plan object with procedural textures
  • Separete textures for the main blend file
  • Added procedural textures as an altertnative download

Versions 1.0.0 (22/05/20) Initial release


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Filename Downloads Created Filesize
  textures_8j5XJ6D.rar   3095 2020-06-12 17:52:39 76.73 MB
  Procedural_texture.rar   2429 2020-06-12 17:52:42 20.27 MB
  Tentacles_Vinny_v1.1.0.blend   3307 2020-06-12 17:52:43 3.0 MB
Thumbnail image for Tentacles
Getting rid of Pink Models in Blender
Pink models are, similar to how it is in game engines, a sign that Blender is unable to find some textures. A common issue with downloaded files, and relatively easy to fix.

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