[Final Fantasy VII Remake] Tifa Lockhart

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[Final Fantasy VII Remake]  Tifa Lockhart
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[Final Fantasy VII Remake]  Tifa Lockhart
[Final Fantasy VII Remake]  Tifa Lockhart
[Final Fantasy VII Remake]  Tifa Lockhart
[Final Fantasy VII Remake]  Tifa Lockhart
[Final Fantasy VII Remake]  Tifa Lockhart
[Final Fantasy VII Remake]  Tifa Lockhart


Content of this release

  • original FF VII Remake outfits, plus some additional outfits
  • original rigged hair styles
  • dedicated UI with outfit selector and materials/mesh properties
  • dedicated bones for the genitals (shape keys to open them)
  • breasts and butt physics via UI


  • Blender 2.83 (it might crash on previous versions!)
  • For this model you will need at least 8 Gb of RAM (working on further optimizations)


Final notes


  • a huge and special thanks go to Vinny for the cleaning of all the mesh (https://twitter.com/Vinny_arts)
  • ITAlessio for the Tifa Suit outfits https://twitter.com/ITAlessio27
  • ProGamer000900 for the xps model
  • Arhoangel for some outfits
  • Higadpatingsu (Discord) for some of the poses in the Pose library
  • nagoonimation for the droplets textures
  • all the people who reported the bugs (Strauzek, Jul3D, IceDev - let me know if I forgot someone)


Version 8 (30/07/2020)

  • added skin micro-details
  • added additional suit by ITAlessio, with two textures (thank you again!)
  • added dirt slider
  • update UI to 0.11.0 (https://github.com/Mustard2/MustardUI/wiki/Changelog)
  • improved wet effects with droplets (thanks to nagoonimation)
  • fixed wet values
  • fixed stockings sistance from the skin in FF VII Standard outfit
  • fixed clipping errors in various outfits
  • fixed leg bending behaviour
  • fixed seam in the texture on the left leg
  • cleaned up unused materials

Version 7 (11/06/2020)

  • updated UI to 0.10.1 (https://github.com/Mustard2/MustardUI/wiki/Changelog)
  • added sun glasses options to glasses
    Note: more custom options will be added. Consider this as a preview of the new UI functionality.
  • added experimental body shape tool via lattice deformations
  • fixed presence of corrupted action
  • fixed Tifa Suit naming and mesh modifiers
  • fixed a lot of other small bugs

Version 6 (01/06/2020)

  • updated UI to 0.8.0
  • added experimental physics to the model (no outfit physics at the moment)
  • fixed cowgirl outfit ribbons (again)
  • fixed eyelashes material complaining for the lack of UV map (the material will render the same)
  • fixed cowgirl hair texture
    Note: the original outfit was supposed to be used with the hat, and therefore Square Enix is to blame for the original bug! I tried to fix in the best way I could. But from now on only the version with the hat will be supported.
  • fixed textures in Texture mode of Solid mode viewport

Version 5 (23/05/2020)

  • updated UI to 0.6.4 (fixed an error that might prevent the UI to correctly run after appending the model)
  • added new suit (thanks to ITAlessio: https://twitter.com/ITAlessio27)

Version 4 (14/05/2020)

  • added China dress
  • added eyebrows mesh
  • fixed eyelids color

Version 3 (13/05/2020)

  • cleaned node structure of body materials
  • pubic hair are disabled by default
    Note: this object can greatly impact the viewport performance. Enable it for previews and final rendering only.
  • updated UI to 0.6.3
    Note: you can now disable auto smooth normals for the body and the oufits separately, for an additional performance improvement (up to 20% in viewport).
  • some additional performance optimizations
    Note: disabling some useless stuffs, I gained a modest improvement of 15% in viewport.

Version 2 (first public release, 12/05/2020)

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  rig_tools.zip  16252020-07-3018.33 KB
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  tifa_v8.zip  31772020-07-30361.79 MB
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  tifa_v7.zip  33552020-06-11275.27 MB
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  tifa_v6.zip  15782020-06-01275.25 MB
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  tifa_v5.zip  17462020-05-23271.17 MB
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  tifa_v3.zip  19712020-05-13236.99 MB
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  tifa_v2.zip  13932020-05-12236.98 MB
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