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Content of this release
- original FF VII Remake outfits, plus some additional outfits
- original rigged hair styles
- dedicated UI with outfit selector and materials/mesh properties
- dedicated bones for the genitals (shape keys to open them)
- breasts and butt physics via UI
You can find alternative versions:
- https://smutba.se/project/30739/ : with different proportions, better shaders and more canon proportions. You can find some comparison images in the image list of this model, so you can choose the version you prefer.
- https://smutba.se/project/31601/ : completely new model, with improved rig, body shape, etc..
- Blender 2.83 (it might crash on previous versions!)
- For this model you will need at least 8 Gb of RAM (working on further optimizations)
It's mandatory to install the Blender addon rig_tools.zip provided in this release (remember to restart Blender before using the model), which enables the IK rig, etc.. The UI will check this and raise a warning if the addon is not correctly installed and enabled. If you are not sure how to install the addon, google it!
All the custom properties are in the new UI. A tutorial is available at: https://github.com/Mustard2/MustardUI/wiki/Tutorial
To enable the UI after appensing the model in another file, see the tutorial (link above or in the UI Links tab).
Some shape keys are available for opening the genitals.
The model use Corrective Smooth modifiers. If you find some odd clipping while posing the model, try to disable them in the UI.
I decided not to implement the physics myself because there are tools which are way better than any attempt I could make. :)
Some examples: https://github.com/dskjal/Rigidbody-Bone https://blenderartists.org/t/wiggle-bones-a-jiggle-bone-implementation-for-2-8/1154726 While I do not provide technical support for these tools, I'm happy to help setting up basic physics if you need help.
- If you have any problem, try to check
https://sites.google.com/view/mustardsfm/support/instructions https://sites.google.com/view/mustardsfm/support/faq If you can't find the solution to your problem, or you would like to report a bug, you can contact me (contacts at the end).
- More informations can be found on my website: https://sites.google.com/view/mustardsfm/home-page
- Support me on Patreon: https://www.patreon.com/mustardsfm
- Please, if you find any bug report in on my Discord channel: https://discord.gg/dAZYkYg
- Follow me on Twitter: https://twitter.com/MustardSFM
- a huge and special thanks go to Vinny for the cleaning of all the mesh (https://twitter.com/Vinny_arts)
- ITAlessio for the Tifa Suit outfits https://twitter.com/ITAlessio27
- ProGamer000900 for the xps model
- Arhoangel for some outfits
- Higadpatingsu (Discord) for some of the poses in the Pose library
- nagoonimation for the droplets textures
- all the people who reported the bugs (Strauzek, Jul3D, IceDev - let me know if I forgot someone)
Version 8 (30/07/2020)
- added skin micro-details
- added additional suit by ITAlessio, with two textures (thank you again!)
- added dirt slider
- update UI to 0.11.0 (https://github.com/Mustard2/MustardUI/wiki/Changelog)
- improved wet effects with droplets (thanks to nagoonimation)
- fixed wet values
- fixed stockings sistance from the skin in FF VII Standard outfit
- fixed clipping errors in various outfits
- fixed leg bending behaviour
- fixed seam in the texture on the left leg
- cleaned up unused materials
Version 7 (11/06/2020)
- updated UI to 0.10.1 (https://github.com/Mustard2/MustardUI/wiki/Changelog)
- added sun glasses options to glasses
Note: more custom options will be added. Consider this as a preview of the new UI functionality.
- added experimental body shape tool via lattice deformations
- fixed presence of corrupted action
- fixed Tifa Suit naming and mesh modifiers
- fixed a lot of other small bugs
Version 6 (01/06/2020)
- updated UI to 0.8.0
- added experimental physics to the model (no outfit physics at the moment)
- fixed cowgirl outfit ribbons (again)
- fixed eyelashes material complaining for the lack of UV map (the material will render the same)
- fixed cowgirl hair texture
Note: the original outfit was supposed to be used with the hat, and therefore Square Enix is to blame for the original bug! I tried to fix in the best way I could. But from now on only the version with the hat will be supported.
- fixed textures in Texture mode of Solid mode viewport
Version 5 (23/05/2020)
- updated UI to 0.6.4 (fixed an error that might prevent the UI to correctly run after appending the model)
- added new suit (thanks to ITAlessio: https://twitter.com/ITAlessio27)
Version 4 (14/05/2020)
- added China dress
- added eyebrows mesh
- fixed eyelids color
Version 3 (13/05/2020)
- cleaned node structure of body materials
- pubic hair are disabled by default
Note: this object can greatly impact the viewport performance. Enable it for previews and final rendering only.
- updated UI to 0.6.3
Note: you can now disable auto smooth normals for the body and the oufits separately, for an additional performance improvement (up to 20% in viewport).
- some additional performance optimizations
Note: disabling some useless stuffs, I gained a modest improvement of 15% in viewport.
Version 2 (first public release, 12/05/2020)
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|rig_tools.zip||8027||2020-07-30 20:14:25||18.33 KB|
|tifa_v8.zip||14263||2020-07-30 20:12:24||361.79 MB|
|tifa_v7.zip||4746||2020-06-11 19:20:55||275.27 MB|
|tifa_v6.zip||2815||2020-06-01 17:46:09||275.25 MB|
|tifa_v5.zip||2926||2020-05-23 19:00:44||271.17 MB|
|tifa_v3.zip||3178||2020-05-13 19:00:46||236.99 MB|
|tifa_v2.zip||2769||2020-05-12 15:51:00||236.98 MB|