Scarlet - FFVII

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I'm sharing this model because I think it turned out great and since I use models only a couple times, I don't want it be forgotten in my folders. EEVEE setup.

Good news:

-I tried to retopo the most important parts of the face. -The body is daz and it has a lot of shapekeys. I also made one for when the dress is on (actually I forgot I made her boobs a tad bigger, so when you turn it on, they don't fit. Just find the "PBMBreastsSize" shapekey and decrease it by 0.1. That's what I had used to make them bigger). -There's a 2nd version of her skirt, I cut it and made it a miniskirt and a bit tighter. The top part of the dress has an "open" shapekey. -Nice hair material. -I inverted the green channel of the face's normal map in Photoshop in order to overcome certain seam issues when I was fixing textures. So don't invert it in Blender.

Bad news :

As I said I only use models a couple times because I prefer making them than using them. Plus I can't animate since my pc is ancient. So no need for me to make good rigs. That's why the rig is pretty bad. However, I left my Metarig there if you want to re-Rigify it. Anyway, it's Blender, you can correct it yourself and learn a thing or two. Have fun. Oh, the clothes aren't rigged.

P.S. One thing I learned about the eyelids: Instead of correcting the weights, you can instead go to the bone constraints and adjust the influence of the secondary eyelid bones (of the "copy location" constraint). Works great.


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Filename Downloads Created Filesize
  ScarletFFVII_smutbase2.rar   7338 2020-05-03 14:54:16 112.39 MB
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Blender Asset Manager Introduction
The Blender 3.0 kicks of with a BAM! The Asset Manager is a hot new feature that allows for easy re-use of models.

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